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All-Star mode

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All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every playable character in the game.

Contents

Super Smash Bros. MeleeEdit

All-Star Mode Melee
The All-Star mode Rest Station in Melee, with the player as Mario.
MuppeTickelerAdded by MuppeTickeler

First introducted in Melee, All-Star mode is unlocked by unlocking all of the characters in the game. In this mode, the player fights through every character in the game with one life.

Between matches, the player enters the Rest Area. Here, there are three Heart Containers, which are the only way to regain health. Random trophies also appear after every 3 battles. Although there are a total of 13 battles in this mode, up to 4 trophies are appeared.

The characters appear in a random order on each playthrough, with the exception of Mr. Game & Watch, 25 of whom are always the enemies in the last fight. Finishing the mode will earn the player the Smash Blue trophy of the character that they are playing.

All characters will use their first three alternate costumes. However, if the human player uses one of the three alternate costumes of that character, then one of the computer opponent might use the other two alternate costumes or the default costume of that same character. The only exception to this rule is Mr. Game & Watch, who always uses his default black costume (unless that costume is being used by the player, in which case the team will be red).

The stages are based on the opponent's home stage. If there are two or more opponents, the stage will be based on the the first opponent's home stage. Some characters don't have an exact home stage and therefore use others. However, these characters will have more appropriate music playing based on their own universe (except for Ganondorf, for whom the normal music for Brinstar Depths will play). For example, Young Link uses Jungle Japes as his home stage, but the music that plays when fighting will be Saria's Song from The Legend of Zelda series.

If the music is different from the stage's default theme, that music will be listed italic and in brackets on the list below. The home stages for each character are:

Stages in All-star Mode
First Opponent Home Stage (Music)
Dr. Mario Mushroom Kingdom II (Dr. Mario)
Mario Rainbow Cruise
Luigi Mushroom Kingdom
Bowser Yoshi's Island (Super Mario World)
Peach Princess Peach's Castle
Yoshi Yoshi's Story
Donkey Kong Kongo Jungle
Captain Falcon Mute City
Ganondorf Brinstar Depths
Falco Venom
Fox Corneria
Ness Onett
Ice Climbers Icicle Mountain
Kirby Green Greens
Samus Brinstar
Zelda Temple
Link Great Bay
Young Link Jungle Japes (Saria's Song)
Pichu Fourside (Battle Theme)
Pikachu Pokémon Stadium
Jigglypuff Poké Floats
Mewtwo Battlefield (Poké Floats)
Mr. Game & Watch Flat Zone
Marth Fountain of Dreams (Fire Emblem)
Roy Final Destination (Fire Emblem)

Super Smash Bros. BrawlEdit

All-Star Mode Brawl
The All-Star mode Rest Station in Brawl, with the player as Mario.
GunBlazerAdded by GunBlazer

All-Star mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. The player still gets 3 Heart Containers, a random Trophy every three stages (up to 6 are collected, however they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 life, and they do not regain health between matches without a Heart Container, although the player can now enter the teleporter without having to wait for their health to fully recover.

However, instead of the matches having a progressively large enemy team, the opponents are based on their series of origin. The highest count of enemies on the stage at a time is two. When a series has more than two opponents, a new fighter will appear a few seconds after the player KOs one of the opponents. This means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the latter's case, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player may randomly battle either Samus or Zero Suit Samus, and on the Zelda stage, they may battle either Zelda or Sheik.

Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents, the order of the opponents is random. This essentially means that while the mode is always in a set order, on stages like the Mario universe, multiple characters will be fought in any order. The stages are chronologically ordered by series' first release in Japan. As such, the stages will always have a set order, and players will always fight Mr. Game & Watch first, and Olimar last. There are 19 stages in total.

The stage the player fights each character on will be a home stage from Brawl, randomly selected if there is more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

This is the order for All-Star Mode:

All-Star Mode order
Series Characters Stage(s) Years
Game & Watch Mr. Game & Watch Flat Zone 2 1980
Mario Mario
Luigi
Peach
Bowser
Mushroomy Kingdom
Delfino Plaza
Luigi's Mansion
Mario Circuit
1981, 1983, 1985
Donkey Kong Donkey Kong
Diddy Kong
Rumble Falls
75m
1981, 1994
Ice Climber Ice Climbers Summit 1984
Robot R.O.B. Delfino Plaza*
Mario Bros.
1985
The Legend of Zelda Link
Ganondorf
Zelda/Sheik
Toon Link
Bridge of Eldin
Pirate Ship
1986, 1998, 2000
Metroid Samus/Zero Suit Samus Norfair
Frigate Orpheon
1986, 2004
Kid Icarus Pit Skyworld 1987
Metal Gear Snake Shadow Moses Island 1989
Mother/Earthbound Ness
Lucas
New Pork City 1990, 2001
Fire Emblem Marth
Ike
Castle Siege 1990, 2003
Yoshi Yoshi Yoshi's Island 1991
F-Zero Captain Falcon Port Town Aero Drive 1991
Sonic the Hedgehog Sonic Green Hill Zone 1991
Kirby Kirby
King Dedede
Meta Knight
Halberd 1992, 1993
Star Fox Fox
Falco
Wolf
Lylat Cruise 1993, 1997
WarioWare Wario WarioWare, Inc. 1992
Pokémon Pikachu
Squirtle
Ivysaur
Charizard
Jigglypuff
Lucario
Pokémon Stadium 2
Spear Pillar
1996, 2007
Pikmin Olimar (Two Olimars in Co-op mode) Distant Planet 2001

*If Mario Bros. has not been unlocked.


Clearing the All-Star takes about 5-20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, the player will see an interesting congratulatory picture that plays to what their fighter is.

Co-op modeEdit

In Brawl, All-Star mode may be played with up to 2 players. When playing Co-op, the player receives a total of 5 heart containers, but if either player dies, the player will get game over. The opponents are the same until the last battle, where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if the players both are 2 different characters, beating All-Star will get them the Final Smash trophy for both characters at the same time.

Note: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

RewardsEdit

In Super Smash Bros. MeleeEdit

  • Clearing All-Star mode one time will result in unlocking the Battlefield. stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.

In Super Smash Bros. BrawlEdit

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.

MusicEdit

In MeleeEdit

All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights. The 3 songs can be compared here.

In BrawlEdit

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

See AlsoEdit

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