In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.
| Stage
| Banned in
| Reason for Banning
|
| Singles
| Doubles
|
| Big Blue
| XX
| XX
| Random terrain; random scrolling
|
| Brinstar Depths
| XX
| XX
| No ledges to grab; stalling; "caves of life";low ceiling favors Star KOs
|
| Flat Zone
| XX
| XX
| Randomness of falling materials; too small
|
| Fountain of Dreams
|
| XX
| Significant slowdown during doubles play
|
| Fourside
| XX
| XX
| Uneven recovery potential; no large platforms for fighting; stalling; walls allow infinites
|
| Great Bay
| XX
|
| Camping; stalling; ceiling spikes many characters easily
|
| Green Greens
| X
| X
| Over-reliance on camping; bomb blocks disturb players; walls allow infinites; low ceiling favors Star KOs
|
| Icicle Mountain
| XX
| XX
| Randomly moving stage; significant advantage to characters with good jumps
|
| Kongo Jungle
| XX
| XX
| Small rock on the right enforces stalling
|
| Mushroom Kingdom I
| XX
| XX
| Completely irregular design
|
| Mushroom Kingdom II
| X
| X
| All fighting centers on small middle platform in singles; camping at blast zones
|
| Mute City
|
| XX
| Significant slowdown during doubles play
|
| Onett
| XX
| XX
| Cars can KO at low percents; walls allow infinites
|
| Princess Peach's Castle
| X
| X
| Banzai Bill is a one-hit KO; walls allow infinites
|
| Hyrule: Temple
| XX
| XX
| Too large; over-reliance on teching; see here for more
|
| Venom
| XX
| XX
| Slowdown; walls; game-breaking stalling and camping potential.
|
| Yoshi's Island N64
| XX
| XX
| Camping and stalling on clouds; significant advantage to characters with good jumps
|
| Yoshi's Island (Pipes)
| XX
| XX
| Fox can waveshine most of the cast off the right side; "caves of life"; low ceiling favors Star KOs
|
In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.
| Stage
| Banned in
| Reason for Banning
|
| Singles
| Doubles
|
| 75m
| XX
| XX
| Too large, stalling, random obstacles, fighting centers around top-right corner, difficult to move about stage
|
| Big Blue (Melee)
| XX
| XX
| Random terrain, random scrolling, ground too close to the cars, gives a large advantage to faster moving characters, stage moves too fast
|
| Bridge of Eldin
| XX
| XX
| Potential for game-breaking camping/stalling, walk-off edges, bomb in center of stage
|
| Corneria (Melee)
| XX
| XX
| Extremely close blast lines, gives a big advantage for those with good verical KO attacks, excessive camping/stalling behind the big fin, wall infinites
|
| Distant Planet
| X
| X
| Rain makes the left side slippery, Bulborb,Walk off edges
|
| Flat Zone 2
| XX
| XX
| Randomness of falling materials, extremely small, variety of damaging stage hazards
|
| Green Greens (Melee)
| X
| X
| Bomb blocks are excessively powerful, blast lines very close to stage
|
| Green Hill Zone
| XX
| XX
| Excessive camping near checkpoints, walk-off edges
|
| Hanenbow
| XX
| X
| Highly irregular design, stalling potential, Sonic spin glitch
|
| Luigi's Mansion
| X
| X
| Over-reliance on teching, small ceilings, projectiles blocked by pillars
|
| Mario Bros.
| XX
| XX
| Gameplay is vastly altered by stage enemies, ceilings, walk-off edges
|
| Mario Circuit
| XX
| XX
| Potential for game-breaking camping, walk-off edges, damaging karts
|
| Mushroomy Kingdom (1-1 and 1-2)
| XX
| XX
| Side-scrolling, stage moves too fast, underground's ceiling, ledges are not grabbable
|
| New Pork City
| XX
| XX
| Overly large, stalling potential, camera refuses to zoom in, Ultimate Chimera
|
| Norfair
| X
| X
| Randomness in stage incidents, horizontal lava allows lava combos, ledge stalling
|
| Onett (Melee)
| XX
| XX
| Cars, walls interrupt attacks, very small size, no lower blast line
|
| Port Town Aero Dive
| X
| X
| Randomly moving stage, cars KO at low percentages, cars difficult to see coming due to the colors
|
| Rumble Falls
| XX
| XX
| Gives overly large advantage to characters with large or multiple jumps, hurts those who rely on Tether Recoveries, first spike has One-hit KO potential, centers more on moving in the stage than fighting
|
| Shadow Moses Island
| XX
| XX
| Removes lower blast line, walls can block access to side blast lines, over-reliance on teching, walls allow infinites
|
| Skyworld
| XX
| XX
| No passable platforms; over-reliance on stage spikes; significant lag in doubles
|
| Spear Pillar
| XX
| XX
| Randomness of Pokémon attacks, excessive stalling potential, tunnel under stage similar to Temple's underground
|
| Summit
| XX
| XX
| Terrain is slippery, The Fish, ledges are not grabbable, Tether recoveries do not work
|
| Temple (Melee)
| XX
| XX
| Too large, stalling potential, over-reliance on teching, lower area with ceiling
|
| WarioWare, Inc.
| XX
| XX
| Over-reliance on random bonuses from Microgames
|
| Yoshi's Island (Melee)
| X
| X
| Blocks easily interrupt KO attacks, central pit blocks certain recoveries, blast lines very close to stage
|