Dimensional Cape (Japanese: Dimension Mantle - ディメンジョンマント, Dimenjonmanto) is Meta Knight's Down Special Move in Super Smash Bros. Brawl. Meta Knight wraps himself in his cloak, disappearing for a few moments, then reappearing. If the attack button is held, upon reappearing Meta Knight will slash in the opposite direction in which he moved while using the attack.
The place where he reappears can be determined by tilting the control stick. If no direction is tilted, Meta Knight will stay in the same spot he was in. This can be used as a counter move if timed correctly. It can be used to disappear from projectiles, even attacks. However, Meta Knight, while using this move, is invisible, but not invincible, and can be hit by any attack during the teleport, a fact CPUs often exploit.
The slash after the Dimensional Cape does around 14% of damage, and has some knockback. It can also be used as a recovery move, but afterwards, Meta Knight will enter Helpless state. This is an extremely "flashy" move, and is often used for showing off.
|Meta Knight's Special Moves|
|Standard Special Move:||Mach Tornado|
|Side Special Move:||Drill Rush|
|Up Special Move:||Shuttle Loop|
|Down Special Move:||Dimensional Cape|
|Final Smash:||Galaxia Darkness|
This move is likely based off of Meta Knight's ability to teleport using his cape in the Kirby games. Usually, after he is defeated in the games, his mask falls off, and after realizing this, he wraps himself in his cape and jumps, disappearing. It is not too much of a stretch to suggest Meta Knight could use this technique as a sneak attack. However, Meta Knight prides on honorable fighting.
He is also seen doing this move in Kirby Super Star to destroy the platform he is standing on and make a dramatic entrance.
Many players disregard the cape, but it is very useful for surprising opponents, making recovery less predictable. The Dimensional Cape can be used for edgeguarding in a number of ways. A few of these are listed here:
Dashing Dimensional EdgehogEdit
Dash toward the edge and use the Dimensional Cape. At the right distance, Meta Knight will fall over the edge and grab it. There is a very small amount of time to DI as well, so Meta Knight can lean towards the edge slightly if he is about to SD. Doing this technique at the wrong distance will result in either an SD or not reaching the edge. It is used to reach the edge quicker for edgehogging.
By using the Dimensional Cape in midair, Meta Knight will perform it while falling slightly off the edge. Quickly tap the control stick upward, then return it to its neutral position. If done correctly, Meta Knight will reappear right on the edge, and will grab it. This can be used to create an endless edgestall. It can also be used without tapping the stick downward or moving it after the move is initated, resulting in disappearing and reappearing in place. If done wrongly however, this will usually result in an SD.
Dimensional Edgeguard PunishEdit
By performing the first part of the first Dimensional Edgestall method above, but by keeping hold of the special move button and keeping the control stick pointed upwards, Meta Knight will reappear right next to the edge and perform the slash, punishing edgeguarders. He can move slightly to the left and right by holding the stick diagonally upward.
Infinite Dimensional CapeEdit
This technique is banned from tournaments, due to its potential to stall matches. It is performed by holding down on the Control Stick and very quickly using up on the C-Stick repeatedly after the activation of the move.
- This is the only Down Special Move to put its user into a helpless state if it is used in midair, just like all of Meta Knight's Special Moves.
- If the game is paused and the camera is zoomed in on Meta Knight just as he's about to vanish, the camera will move in slow motion.
- If timed correctly, Meta Knight can be Instant-KO'd if he uses the Dimensional Cape when Mario uses his Cape.