Din's Fire
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Din's Fire is Zelda's Side Special Move. It is an attack with considerable range, and when it hits your opponent, it sets them on fire and knocks them upward. It can be controlled with the control stick (while holding B) and can be released by letting go of the B button. The longer the B button is held, the stronger the attack. When done in the air, it sends the user into the helpless state. It can be countered or deflected, but this will not send the projectile back at the user. It can also be absorbed by Ness' PSI Magnet.
Due to the long wind-up and wind-down lag of this attack, the key to its successful use is prediction and precise timing. It is mostly used to prevent opponents from rushing in at Zelda or as an edgeguarding technique.
It is based on the Din's Fire spell from The Legend of Zelda: Ocarina of Time. Although, rather than being a small sphere, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. It is the spell which is representative of Din, the Goddess of Power.
Zelda's Din's Fire in Brawl appears to function similarly, but moves and detonates much faster, has less lag, has a larger hitbox, deals more damage, and has more knockback capability; making it a legitimate projectile, rather than a laggy, prediction-only attack. Multiple hits can be juggled on an off-the-stage opponent, and at percentages around 150%, it can kill an airborne opponent off the top.
It should also be noted that Zelda travels straight forward horizontally if used in the air. This makes it the only move that sends a character in the direction of their projectile, making it a great Guard Break.
| Zelda's Special Moves | |
|---|---|
| Standard Special Move: | Nayru's Love |
| Side Special Move1: | Din's Fire |
| Up Special Move: | Farore's Wind |
| Down Special Move: | Transform |
| Final Smash2: | Light Arrow |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
