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Din's Fire

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Din's Fire in Brawl

Din's Fire is Zelda's Side Special Move. It is an attack with considerable range, and when it hits your opponent, it sets them on fire and knocks them upward. It can be controlled with the control stick (while holding B) and can be released by letting go of the B button. The longer the B button is held, the stronger the attack. When done in the air, it sends the user into the helpless state. It can be countered or deflected, but this will not send the projectile back at the user. It can also be absorbed by Ness' or Lucas' PSI Magnet.

Due to the long wind-up and wind-down lag of this attack, the key to its successful use is prediction and precise timing. It is mostly used to prevent opponents from rushing in at Zelda or as an edgeguarding technique.

Zelda's Din's Fire in Brawl appears to function similarly, but moves and detonates much faster, has less lag, has a larger hitbox, deals more damage, and has more knockback capability, making it a legitimate projectile, rather than a laggy, prediction-only attack. Multiple hits can be juggled on an off-the-stage opponent, and at percentages around 150%, it can kill an airborne opponent off the top.

It should also be noted that Zelda travels straight forward horizontally if used in the air. This allows it to be used as a Guard Break.

[edit] Origin

It is based on the Din's Fire spell from The Legend of Zelda: Ocarina of Time. Although, rather than being a small sphere, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. It is the spell which is representative of Din, the Goddess of Power.

Zelda's Special Moves
Standard Special Move: Nayru's Love
Side Special Move: Din's Fire
Up Special Move: Farore's Wind
Down Special Move: Transform
Final Smash1: Light Arrow
1: In Super Smash Bros. Brawl only.
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