Donkey Konga
From SmashWiki, the Super Smash Bros. wiki
Donkey Konga is a Nintendo GameCube rhythm game starring Donkey Kong, with Diddy Kong, Cranky Kong, and King K. Rool also appearing. It is intended to be played with a special controller (tarukonga) resembling two small bongo drums, although standard GameCube controllers can be used. The game has two sequels. The third exclusive to Japan.
[edit] Gameplay
The game is played by reading a total of four commands (left drum, right drum, both drums, and clap). It plays exactly like a rhythm-based game, where the player sees a scrolling sheet of music on the screen and then must execute one of the four commands according to the note that appears. The game offers an existing composition of music. When a note is hit, the player is judged with four possible grades: Miss, Bad, O.K., and Great. If notes are hit without getting a Bad or a Miss, combos are built up. The point of the game is to get most points possible and as few Bad and Miss grades as possible. There are three levels of difficulty: Monkey, Chimp, and Gorilla, the latter being the most difficult.
[edit] In Super Smash Bros. Brawl
The drums, or bongos, that first appeared in this game as the controllers are used in D.K.'s final smash, and the strength differs depending on whether the player hits the drums at the right time or not, similar to the scoring system in Donkey Konga.
[edit] Triva
The PAL version of Donkey Konga includes the song "Multi Man Melee 2" listed as "Super Smash Bros. Melee Opening."
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