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Captain Falcon (SSBM)

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This article is about Captain Falcon's appearance in Super Smash Bros. Melee. For other uses, see Captain Falcon.
Captain Falcon
Captain Falcon
Universe F-Zero
Appears in SSB
SSBM
SSBB
Debut F-Zero (1990)
Availability Starter
Tier High (6/7)

Captain Falcon (キャプテン・ファルコン, Kyaputen Farukon) is a starter character in Super Smash Bros. Melee, famous for his running speed, falling speed, combo ability, and the knee. Announced at E3 2001, Falcon currently ranks 6/7th place on the tier list, along with Jigglypuff.

Contents

[edit] Attributes

Captain Falcon is well known for his extreme speed and combo ability. His dash speed is the fastest in the game, his air speed is fast, and his falling speed is very fast. His fast falling speed allows him to SHFFL very well, and it gives him resistance to vertical KOs. However, it also shortens his recovery and makes him easy to combo and chaingrab (especially since he is heavy and large). His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edge-guard faraway enemies. He also has the best dashdance and moonwalk in the game. He has one of the fastest backwards rolls in the game and a good forward roll, but his techrolls are slow. Captain Falcon has some powerful attacks (e.g. Falcon Punch), but these moves are slow. Captain Falcon's forward aerial (the knee) is a powerful, low-trajectory finisher, but he is reliant on it to gain early KOs. The trajectory of Captain Falcon's low lag aerials complement his speed, allowing him to effectively combo all characters. On the downside, Captain Falcon has low range, no projectile, or a reliable way to deal with opponents' projectiles. Captain Falcon has one of the best out-of-grab games available and the ability to wall jump. In recovery, falcon dive can't grab edge-hoggers, leaving him extremely vulnerable to them. To help this problem, Falcon Kick lets Captain Falcon regain his second jump.

[edit] Changes from N64 to Melee

  • Voice is slightly different, even though his voice actor is the same.
  • Available as a starter
  • Third hit of Neutral Combo gives more knockback.
  • Falcon Dive has much slower start-up, has smaller grab range and grab attack has lost much of it's KO power, but gains a little more distance.
  • New Forward Smash
  • Dair is has slower start-up and the hitbox lasts a much shorter time.
  • Falcon Punch has slower start-up and no longer is a good recovery move due to the lost of the effect of slowing down Captain Falcon's falling speed.
  • New Down Smash
  • Forward aerial is now the Knee Smash. His Front Aerial in N64 is now his Neutral Aerial.
  • New Up Smash.
  • Now regains a double jump when Down B is used in the air.

[edit] Normal Moves

For a detailed moveset, see AngeloBangelo's Captain Falcon guide on Smash World Forums.

[edit] Special Moves

Captain Falcon's Special Moves
Standard Special Move: Falcon Punch
Side Special Move1: Raptor Boost
Up Special Move: Falcon Dive
Down Special Move: Falcon Kick
Final Smash2: Blue Falcon
1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.

2: In Super Smash Bros. Brawl only.


[edit] Strategies

[edit] Speed Options

  • Captain Falcon has the fastest dash speed in the game. Reaching an item before your opponent shouldn't be a problem unless he or she is significantly closer to the item.
  • Captain Falcon's aerial game is very fast, making performing combos fairly easy. His knee is a good KO move at medium-high damage. He also has one true spike. Use that as a follow-up in case the knee doesn't work, or to continue comboing.
  • Since he is a heavy character and a fast faller, attacks like Peach's down smash can be horrible against Falcon.

[edit] Ground Options

  • Captain Falcon's grounds attack have some lag, but, in return, they generally have good knockback and damage. Captain Falcon's up smash hits twice which can KO at low percentages. His side smash is a little laggy, but has great range and knockback. His down smash is two kicks which hit both sides of Falcon so opponents on either side of him will be hit so long as they are within range. In addition, his down smash has a very good reach and priority.
  • Falcon's tilts include his forward tilt, a long ranged kick with decent damage and knockback, his down tilt, a sweeping kick which sends opponents upwards, and his up tilt, where he lifts his leg in the air and smashes it down. The up tilt is frequently used for edgeguarding.

[edit] Air Options

  • Forward Aerial "The knee" - Captain Falcon's forward aerial is a great finisher. Timed at the end of grab and aerial combos, it can KO opponents at about 60%. However it requires precise timing to land, since a non sweetspotted hit will be very weak.
  • Back Aerial - A backhand hit with a fair amount of startup lag. Falcon's Bair is excellent, especially for ledgeguarding. While an opponent is off stage it is common to hop backwards and intercept them with a Bair for the KO.
  • Neutral Aerial - Two fast kicks. The Neutral aerial is good for racking up damage.
  • Up Aerial - A quick back-flip kick. Good for attacking airborne opponents as it is fast and relatively strong, and has a long duration making it comparatively easy to land.
  • Down Aerial - An airborne stomp. Falcon's Dair has a considerable amount of startup lag. It is, however, a good spike when timed correctly, and is also good for use on the ground where it will send opponents upwards, sometimes knocking them off at high percentages.

[edit] Projectile/Protecting

  • Although Captain Falcon is good in the air and ground, he has no projectiles or ways to effectively deal with projectiles, which makes him vulnerable to campers with long range. Items like Ray Guns can help, but you shouldn't become overly reliant on items because they will run out of juice.
  • Falcon has a quick, long backwards roll, arguably the best in the game. His forward roll is good too, so he can easily roll right past attackers.

[edit] Grabs

  • Captain Falcon has some good grabs that are used to start chains and combos, most notably into his fair, which can allow for quick kills.
  • His up throw is an excellent combo starter.
  • His forward throw and down throw are his best chain starters. They are usually followed by a quick Raptor Boost or a series of forward throws followed by a Dair or Fair.

[edit] Trophy Descriptions

In addition to his normal trophy, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Captain Falcon on any difficulty:

Captain Falcon (Smash Red)
Falcon's style is a balanced combination of raw power and speed. His attacks are slow, but when combined with Falcon's high mobility, he's a formidable combat force. The Falcon Punch packs the highest degree of destructive power, while the explosive Raptor Boost can be used to smash airborne foes into the depths. (B: Falcon Punch, Smash B: Raptor Boost)
Captain Falcon (Smash Blue)
The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory. Falcon uses his Falcon Dive to grab an enemy in midair and fling them away with an explosive blast. He can do this technique repeatedly without landing, so it can also be used as a recovery move. (Up & B: Falcon Dive, Down & B: Falcon Kick)

[edit] Costume Gallery

Captain Falcon's changeable clothing in SSBM