He will damage whatever he hits on the way up, but not on the way down. In Melee, Mr. Game & Watch becomes helpless at the end of the attack.
In Brawl, the firefighters have a slight push effect around them. Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using this move. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an Aerial Attack, and an attack like Mr. Game & Watch's modified Down Aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating to safety, or descending upon enemies at a very rapid pace, although this puts him in helpless state. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use this move again until he touches the ground, otherwise this would give him a potentially infinite recovery. If CPU Mr. Game & Watch use this attack and doesn't land on the platform or some ledges that can't be grabbed, he will almost always only spam his Judge until he gets KO'd or lands on another platform.
|Mr. Game & Watch's Special Moves|
|Standard Special Move:||Chef|
|Side Special Move:||Judge|
|Up Special Move:||Fire|
|Down Special Move:||Oil Panic|
|1: In Super Smash Bros. Brawl only.|
Fire was a Game & Watch game, where one would take the role of two firefighters trying to save people from a burning building. Various people jumped out of various floors and at various speeds, and it was the players job to make sure that they used their fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
The parachute property introduced in Brawl as part of the move (which was used in Melee as his Neutral Aerial Attack) comes from a game called Parachute, where a person in a rowing boat tried to catch skydiving paratroopers from a helicopter, whilst making sure they did not fall into the sea below.