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Fire Emblem: Radiant Dawn

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Fire Emblem: Radiant Dawn
Image:256px-Fire Emblem Radiant Dawn Box Art.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Released Japan Feburary 27, 2007
USA / Canada November 11, 2007
European Union March 14, 2008
Genre(s) Tactical RPG
Ratings Japan CERO: A

USA / Canada ESRB: E10+

European Union PEGI: 12+ Australia OFLC: M

Platform(s) Wii
Input methods Wii Remote, Classic Controller, GameCube controller

Fire Emblem: Radiant Dawn, known in Japan as Fire Emblem: Akatsuki no Megami (ファイアーエムブレム 暁の女神, Faiā Emuburemu: Akatsuki no Megami, lit. "Fire Emblem: Goddess of Dawn"), is a tactical role-playing game developed by Intelligent Systems and published by Nintendo. It is the tenth Fire Emblem series title and the first series title for the Wii. It was announced for the Wii on May 9, 2006 at the E3 convention, officially released on February 22, 2007 in Japan, and released in North America on November 5, 2007. The game is a direct sequel to the events of the Nintendo GameCube title Fire Emblem: Path of Radiance, featuring the same style of cel-shaded FMV cutscenes and an upgraded game engine.

The game has received generally positive reception from gaming critics. It has an average ranking of 78% on Game Rankings. The general consensus is that the game is extremely difficult, with solid gameplay, but the graphics are too reminiscent of its GameCube predecessor.

Contents

[edit] Plot

Part 1 of the game focuses on the Dawn Brigade, a group of chivalrous thieves, as they attempt to liberate Daein from Begnion oppression. Their figurehead is Micaiah, the "silver-haired maiden". During their travels they discover Prince Pelleas, the son of the late King Ashnard. Micaiah leads the newly-formed Daein Liberation Army to many victories over Begnion and eventually drives out the occupying forces. Pelleas is crowned the new king of Daein.

Part 2 is the shortest of the game at a length of five chapters. The young and inexperienced Queen Elincia of Crimea faces a rebellion of nobles who wish to usurp her. With the help of her retainers and knights, Elincia manages to imprison the rebel leader only to discover that his men have captured her friend and confidante. At the last minute, the Greil Mercenaries arrive and rescue her, putting an end to the rebellion.

In Part 3, another war begins, and Ike and the Greil Mercenaries ally with the Laguz Alliance against Begnion. Ike eventually joins forces with Elincia and the empress of Begnion, while Micaiah and the Daein army are coerced into fighting for the Begnion Senate. During a battle, Ike's sister receives telepathic messages to awaken the dark god within Lehran's Medallion. When Micaiah does so, she is possessed by the dark god, revealed to be Yune, goddess of chaos. She is the counterpart to Ashera, goddess of order, who has also awakened. Ashera delivers her judgment and petrifies almost everyone on Tellius.

In the fourth and final part of the game, Yune's forces travel to the Tower of Guidance. Along the way, they battle the Begnion Senate and discover the true instigator of the recent wars. At the top of the tower, Ike defeats Ashera with Yune's power. Yune then restores all of the petrified people and departs from the world as well. The game ends as the characters leave to continue their lives. The specifics of most of the characters' fates depends on whether they survived to the end of the game and support levels shared with particular individuals.

[edit] In Super Smash Bros Brawl

While Ike appears with his Path of Radiance model and outfit, he is still one of the main characters in Fire Emblem: Radiant Dawn. Sothe, The Black Knight, Micaiah, and Queen Elincia are major characters in the game, and appear as Trophies. Ike in his Radiant Dawn attire, Micaiah, and Sothe are all stickers.

[edit] See Also

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The English Wikipedia has an article on Fire Emblem: Radiant Dawn. Based on the article's quality, it can or can not be used to improve this article.

[edit] External Links

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