The Freezie is an enemy in the Mario Bros. arcade game and all of its subsequent remakes. It appeared in later levels to complicate the terrain. It moves along the platforms, then eventually covers one of them completely in ice, destroying itself in the process. This makes the platform extremely slippery for Mario and Luigi to walk on. If Mario made contact with a Freezie, he loses a life. The only way to defeat it was to jump into the platform below it.
When a Freezie appears in Super Smash Bros. Melee, it slides across the stage on its own, speeding up if it encounters a slope. When picked up and thrown, any character hit by the Freezie will be frozen and knocked upwards. Freezies can break if attacked before being picked up. Freezies could easily KO a character at respectable percentages, as well as keeping characters trapped long enough to take a lot of damage.
Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice.
The Freezie item in Super Smash Bros. Brawl retains the same design and method of use from its Super Smash Bros. Melee counterpart. However, their knockback and freeze time have been considerably reduced, and frozen characters fall much slower, making it harder to KO with.
An item that freezes people. If you're frozen, you can't lift a finger to defend yourself. You can break out of ice by shaking the Control Stick back and forth. Hit someone with a Freezie, and you'll hear delightful sound declaring your success, but frozen enemies don't fly very far. Freezies tend to break easily when carried.
When attacked in Super Smash Bros. Melee, the Freezie breaks immediately, while in Super Smash Bros. Brawl, it takes several hits. When broken with a direct hit in Super Smash Bros. Brawl such as a punch or kick, it deals a small amount of damage to the character breaking it.