|Melee main||Ice Climbers|
| Other Melee|
|Crew(s)||Pro Impact Players|
|Real name||Mitchell Duncan|
|Birth date||February 14, 1984|
MICH is a Canadian smasher from Calgary, Alberta and retired member of the Pro Impact Players. He is best known as the proprietor of continuous desync upon his 2006 release of the Ice Climbers instructional video Two Climbers, Two Hands. His last competitive performance in Melee occurred in crew battles and doubles events during At Melee's End in late 2007.
Long before first appearing on the competitive scene at Teh Fair's first Central Alberta Smash Tournament in Red Deer, MICH was a Falco main for many years and has played the game since its release with members of the Pro Impact Players, well before they were known under that name competitively. MICH was a strong competitor in the bi-weekly tournaments hosted by the crew, having consistently placed in the upper bracket.
Drawing inspiration from Ice Climbers players such as nealdt and Chu Dat, MICH released an instructional video in July 2006 titled Two Climbers, Two Hands. The video demonstrates a technique dubbed "continuous desync" and offers an advanced take on what can be done with the Climbers by stretching the limits of desynchronization. Due to its extreme difficulty (and general impracticality brought on by the advantages of chaingrabbing), the full breadth and potential of these techniques was never fully explored or implemented by a competitive Ice Climbers player.
Towards the end of SSBM's competitive life, MICH was perhaps the only legitimate Ice Climbers main in western Canada and because of this, he garnered a distinction among players automatically without a great deal of actual tournament activity. He first competed at the original Central Alberta Smash Tournament (CAST) event in Red Deer, ultimately eliminated by FastFox in loser's bracket semi-finals for a fifth place finish. MICH later attended the second CAST tournament, CT3 in Edmonton and periodically appeared at Pro Impact BI-WEEKLY Smash.
Although he consistently placed well both locally and inter-regionally, he lost the flare for competitive singles and essentially stopped playing one-on-one matches entirely towards the end--ultimately not even playing in the singles event for At Melee's End - Pro Impact CCSC Championship, the major tournament that carried the name of his very own crew.