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Mario (SSB)

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This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario
MarioSSB
MarioSymbol
Universe Mario
Appears in Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Debut Donkey Kong (1981, Arcade)
Availability Starter
Tier A (5)

Mario (マリオ, Mario) appears as a default character in Super Smash Bros.. Mario is considered an "all-around" character (as in most games).

Mario is currently ranked 5th on the tier list for good offense, defense and speed stats and having excellent combo ability. He has powerful smash attacks, one of the best projectiles and a versatile recovery. However, he has bad range (besides fireballs), limiting his approach.

Contents

AttributesEdit

Marioending
Mario's ending picture in Super Smash Bros.

Mario is considered the most balanced character in Smash 64. He has average weight, dash speed, air speed, and size. He also has good comboing ability with a powerful finishing move (Up Smash), but he lacks the range of the top tier characters. Mario is known for his short-hop-down-air-into-up-air combos.

In some ways, Mario's Up Air is quite similar to Falcon's, but with less combo ability. Mario is quite good at getting gimp kills, as Mario can double Down Air many characters in order to edgeguard. He has potentially very good recovery by using his Down Special Move (Mario Tornado), but this requires incredibly fast button mashing. Mario's Down Special can also spike. His Down Aerial is a good downwards drill kick, which is good for edgeguarding, but it can be escaped with DI.

MovesetEdit

SSB64 Mario
Normal/Ground AttacksEdit
  • Neutral Attack - Jab, then punch, then kick. A Natural combo. Similar to his combo attack from Super Mario 64. 2%, 2%, 4%.
  • Forward Tilt - Roundhouse Kick. Decent spacer and KOs at very high percents. Can be angled high or low. 10%.
  • Up Tilt - Mario does a turning uppercut. Good combo tool that launches, and can KO at high percents. 10% damage.
  • Down Tilt - Sweep kick. Decent range, but not much use for knockback purposes. 12% damage.
  • Dash Attack - Slides forward, like his sliding kick from Super Mario 64. Launches foes backward or forward depending on execution, and is more powerful on the first frame like his neutral aerial. 10%.
Smash AttacksEdit
  • Forward Smash - Super Punch. Mario punches forward with a big fist. Decent finishing attack with okay reach. Can be angled high or low. 17%.
  • Up Smash - Headbutts upwards. His whole head becomes a hitbox, which, although laggy, is a powerful finisher. 19%.
  • Down Smash - Breakdance kick. Mario swirls around while breakdancing on both sides. A decent spacing and KO-ing move. 17%
OtherEdit
  • Ledge Attack - Gets up and flips. 6% damage.
  • 100% Ledge Attack - Slowly gets up and punches. 6% damage.
  • Floor Attack - Gets up and spins. 6% damage.

Aerial attacksEdit

Mario air attacks ssb
Mario's aerial attacks
Yoyo97Added by Yoyo97
  • Neutral Aerial - A Sex kick. It gets weaker the longer it's out, though when it first comes out it's a good finisher. 14%, later 11%.
  • Forward Aerial - Forwards drill kick. Good for a Gimp kill or simply an aerial assault. 16%, later 10%
  • Back Aerial - Backwards kick. Good for edgeguarding, and has good power. 16%, later 10%.
  • Up Aerial - Flip kick. Knockback direction depends on which angle the foe was hit on. Excellent move for juggling. 12%, sourspot 9%
  • Down Aerial - Drill kick, 3%/hit, up to 8 hits. Set knockback, best used in the air (usually with shorthop d-air to u-air) on a grounded foe.

ThrowsEdit

  • Forward Throw - Spin throw. He quickly swings the foe once and tosses them in front of him. A good throw in terms of power, though most players prefer his back throw for reliable KOs. 12%
  • Back Throw - Grabs opponent by the legs and swings him/her until release. 16% damage. One of the most powerful Back Throws in the game, a very reliable finisher. Similar to his throw against Bowser in Super Mario 64.

Special MovesEdit

Fireball Cape Super Jump Punch Mario Tornado

TauntEdit

  • Puts his arms by his sides and grows, as if receiving a Super Mushroom. He shrinks shortly after. A very long taunt, so it is often used sparingly.

MatchupsEdit

Super Smash Bros. (N64) Character Matchups
 SSBIconPikachuSSBIconFoxSSBKIconKirbySSBIconCaptainFalconSSBIconMarioSSBIconYoshiSSBIconDKSSBIconJigglypuffSSBIconNessSSBIconLuigiSSBIconLinkSSBIconSamus
SSBIconMarioVeryHardDifficultyVeryHardDifficultyHardDifficultyHardDifficultyMatchupMirrorHardDifficultyNormalDifficultyNormalDifficultyNormalDifficultyNormalDifficultyNormalDifficultyNormalDifficulty

In Single-playerEdit

In the game's single-player mode, the player and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" to duel in Metal Mario's Arena. He is not merely a heavier texture-swap of Mario - his weight is drastically higher than Mario's, and his attacks deal much more knockback as well. He can take many, many hits before being KO'd.

StrategiesEdit

Tornado SpikeEdit

If Mario catches someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. It can be used to spike a recovering opponent, but it's easy to DI out before the last kick so that the spike doesn't hit. Very situational.

Tornado RecoveryEdit

Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.

Mario Bros. Pseudo SpikeEdit

Both Mario and Luigi can "spike" an opponent with repeated Down aerials. This involves hitting the opponent with the D-Air repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.

GlitchEdit

There is a glitch where Mario can deal 999% of damage. Unfortunately, this glitch can only be done on Training Mode. By placing four Green Shells next to your opponent, and doing his Up B/Down B special next to the shells and the opponent, Mario will hit infinitely the shells as well as the opponent, until long after 999% is reached. If Red Shells are used however, Mario will take about 500% instantly.

DescriptionEdit

Although best known as the mustached plumber who battles the Turtle Tribe with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery.

Works:

Costume GalleryEdit

Alt-mario
Mario's changeable clothing in SSB

TriviaEdit

  • Some might say that this is Mario's overall best performance in the Super Smash Bros. series, but actually it's in Melee. He shares this trait with Luigi, who is ranked 14th in Melee, and 25th in Brawl.
  • Mario is one of the only characters in the series to have the most games. The others are Yoshi, Donkey Kong, and Mr. Game and Watch
  • Mario's appearance in the original Smash Bros. is based on his Super Mario 64 look.
  • Mario seems to have the most stages in the series too the other characters only have two.
  • Mario has appeared in a total of 200 games.
  • Mario and Link have common similarities they both save princesses, they both have princesses castles, they're both around the same age, and they both have a weapon, Mario's Fire Flower/Hammer and Link's Master Sword.
  • Mario is the most popular video game character.
  • One of Mario's color changes looks like Wario. Same goes with Luigi, one of his color changes looks like Waluigi.


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