The metal box
The Metal Box (
The Metal Box debuted in Super Mario 64. When Mario destroys the box, a metal cap is released. Once he puts it on, he himself becomes metal. He becomes powerful, takes no damage from hazards (the recoil remains, however), withstands poisonous gases, destroys enemies he comes in contact with and walks underwater.
In the Super Smash Bros. seriesEdit
The Metal Box encases the character's body in metal. It has the following effects:
- It lasts about 12 seconds, however the time limit decreases as the user takes damage, especially from fire attacks like Bowser's Fire Breath.
- User becomes heavier (about 3 times more), thus received knockback will be reduced.
- Slightly decreases jumping height, since the user is heavier.
- Doubles a character's falling speed, making recoveries harder (in Melee, it's much harder to recover than in Brawl).
- Reduces speed slightly.
- Attacks performed by a metal character deal slightly more knockback, although the damage dealt remains unchanged.
- Removes any character's voices (although, as sound effects are still retained, Mr. Game & Watch is unaffected by this).
The effect of the Metal Box is not quite as drastic as the various Metal fights in Classic Mode, which last the whole battle and does not wear off.
Super Smash Bros. MeleeEdit
The Metal Box makes its debut in Melee. In this game, when a character breaks the Metal Box with a physical attack (or a direct attack such as a sword), their whole body will be encased with metal. The metal condition will last around twelve seconds and will then fade away. During this period they will be approximately 3 times heavier than normal. If a projectile destroys the Metal Box, then no one will receive the metal condition. Interestingly, Ness' dash attack destroys the box, but does not give him the metal status. His yo-yos do, however. The character can fight Metal Mario and Metal Luigi in Adventure Mode. In addition, they also fight a random metal character in Classic Mode. The Metal Box also appears as a collectible trophy.
Depending on the weight and walking style of a character, when one walks, they will make a distinctive sound.
- Heavy: "METAL!"
- Medium: "CHANK!"
- Light: "TING!"
Trophy Description (Melee)Edit
First spotted in Super Mario 64, the Metal Box holds the power to turn your character briefly into heavy metal. Your mass is exponentially greater while metallic, making it difficult for others to throw you. Be careful, though: not only will you move a bit slower, but you'll fall much more quickly than you ordinarily would.
- Super Mario 64 9/96
Super Smash Bros. BrawlEdit
The Metal Box appears again in Brawl with its effect unaltered, although it will not react to projectiles. In addition, a "Metal" option exists in Special Brawl, which gives every player a permanent Metal Box. It also has an effect on the new ability to swim; while characters will not sink as Metal Mario did in Super Mario 64, they will submerge deeper when falling into the water, which is used to reach a secret area in the Glacial Peak level of the Subspace Emissary mode (3 metal boxes are provided nearby}. In Classic mode the player must also fight a random metal character. Additionally, the Metal Box also appears as a collectible trophy. The walking sound effect in Brawl is not the same as in Melee; everyone has the same sound when walking.
Trophy description (Brawl)Edit
A green box that transforms whoever attacks it into metal. In metal form, you're a lot heavier than normal, so middling and even strong attacks don't move you too much, and standard attacks won't even make you flinch. The time you spend in metal form decreases with the damage you take. In Super Mario 64, the weight of the metal form allowed you to walk underwater.
- Super Mario 64 (1996)
- In Brawl, when some characters perform a Final Smash in metal form, they regain their voice. Characters who do not regain voices are:
- Toon Link
- Diddy Kong
- When characters with multiple double jumps (Kirby, Jigglypuff, Meta Knight, Pit, Dedede, Charizard) use a Metal Box, their midair jumps become utterly useless, and do little more than slow their descents. The AI often seems to be unaware of this, though, and computer-controlled Pits in particular are very vulnerable to self-destructing.
- Interestingly, being metal does not affect gliding whatsoever.
- Though the box itself turns a fighter into metal in the Smash universe, the Metal Box was not what turned Mario into metal in its debut; it was actually the metal cap it housed.
- Characters with fur or hair like Ike and DK will take on strange appearances once turned metal; their hair/fur will look like grated sheets of metal.
- Mr. Game & Watch is the only character that makes sounds in metal form (perhaps because he actually has no voice like Olimar, and the beeps he makes are from his attacks, which aren't silenced in metal form).
- He also appears to be 3D due to the metal texture.
- Olimar's whole helmet becomes metal, so it is not possible to see his face behind it.
- Also, his Pikmin do not become metal, despite doing so in Classic Mode.
- The metal effect does not affect the height of Yoshi's midair jump.
- While in Metal form, Lucas has no eyes.
- Kirby also has this effect.
- In Brawl The Metal Box got a metallic shine while in Melee it does not.
- There is a somewhat running gag with the Metal Box: when Sonic uses this item, he is referred to as "Metal Sonic". Ironically, there is a character in the Sonic the Hedgehog series named Metal Sonic (who is an evil robot version of Sonic, built by Eggman). Often, this gag is conveyed as a picture/comic, depicting Sonic becoming the Metal Sonic from the Sonic series instead of the Metal Sonic that results from coming in contact with a Metal Box.