Neutral aerial
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The neutral aerial (abbreviated as "nair", "Nair", "n-air" or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
[edit] Notable Neutral airs in Super Smash Bros.
- Pikachu (SSB): A very good combo move with high priority
- Yoshi (SSB): a well known DJC move, very good at breaking shields
- Samus (SSB): a good gimping move that allows Samus one of her few edgeguard tools
[edit] Notable neutral aerials in Melee
- Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
- Samus' sex kick lasts a long time, combos efficiently and is generally considered one of the best aerial attacks in the game.
- Mewtwo's neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
- Link's sex kick has high range, combos effectively and can be interrupted before its hitbox finishes, making it a completely lagless attack.
- Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory.
- Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
- Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills
[edit] List of neutral aerials in Brawl
- Mario: A sex kick, with varying directional knockback.
- Luigi: A sex kick with powerful upward knockback.
- Peach: Spins around in midair. Good priority, similar to Ness's.
- Bowser: Spins in his shell. Low knockback and priority.
- Donkey Kong: Spins with both arms extended.
- Diddy Kong: A midair cartwheel, strong kick-like properties.
- Yoshi: A sex kick. His foot expands, which gives large range.
- Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
- Link: A very fast and hard sex kick.
- Zelda: Spins with magic at the end of her arms. Massive priority.
- Sheik: A somewhat weak sex kick.
- Ganondorf: 2 kicks, one after the other, of about the same power.
- Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
- Samus: A sex kick
- Zero Suit Samus: Swishes her whip around herself.
- Pit: Spins his bow around. Multiple hits available.
- Ice Climbers: Spin around with their hammers.
- R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
- Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
- Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
- King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
- Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt.
- Fox: A sex kick.
- Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
- Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
- Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
- Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
- Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
- Ivysaur: Spins facing diagonally downwards.
- Charizard: Spins with tail slightly jutting out. Gives a fire effect.
- Lucario: Spins with aura at the end of his hands.
- Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback.
- Marth: Spins twice with sword. Very useful.
- Ike: A simple spin.
- Ness: Similar to Peach's, spins around in place. High priority.
- Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
- Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
- Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.
- Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.
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