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The neutral aerial (abbreviated as "nair," "Nair," or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
Pikachu (SSB): Does a sex kick. A very good combo move with high priority
Yoshi (SSB): Does a sex kick. A well known DJC move, very good at breaking shields
Samus (SSB): Does a sex kick. A good gimping move that allows Samus one of her few edgeguard tools
DK (SSB): Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and and rising up airs
Link (SSB): Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
Luigi (SSB): Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback
Mario (SSB): Same as Luigi. Great OOS move. Can combo into an up smash.
Kirby (SSB): Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash
Jigglypuff (SSB): Flattens herself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to teleport into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial
Fox (SSB): Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
Captain Falcon (SSB): Does a sex kick. Usually used as an out of shield move. It won't matter if the player Z-cancels, there is too much ending lag to be used too often.
Ness (SSB): Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.
Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.