It can also be charged to increase the time an opponent is stunned as well as slightly boost its range.
The Paralyzer is also used in her Down Smash, fired downwards right in front of her, and retains the stunning effect and can be chained for an easy three-hit combo, either with just itself or any other attack as the third hit. However, a third hit using this Smash causes instant knockback, instead of continued paralysis.
Interestingly, the stunning effect caused by the Paralyzer is not affected by knockback resistance. Also, hitting a non-flinch character like Porky with this will cause them to shake like being paralyzed, though they will continue to move unhindered.
|Zero Suit Samus' Special Moves|
|Standard Special Move:||Paralyzer|
|Side Special Move:||Plasma Whip|
|Up Special Move:||Plasma Wire|
|Down Special Move:||Flip Jump|
|Final Smash:||Power Suit Samus|
In Metroid: Zero Mission, Zero Suit Samus' role in the game is a stealth role; even with a charge shot, the best she can do with her gun is paralyze Space Pirates for a few seconds if it was shot when fully charged.