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Pokémon Change

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Pokemon change diagram
The three available Pokemon that can be swapped out for one another. Counterclockwise: Squirtle, Ivysaur, Charizard
MagiciandudeAdded by Magiciandude
Change
Pokémon Change in action

Pokémon Change is Pokémon Trainer's Down Special Move. It is one of only two moves that all three of the Trainer's Pokémon have in common (the other being Triple Finish). It switches between his three Pokémon - Charizard, Squirtle, and Ivysaur. If Charizard is currently in use, it will switch to Squirtle. If Squirtle is in use, it will switch to Ivysaur. If Ivysaur is in use, it will switch to Charizard. Using this move too little will result in the Pokémon's Stamina being drained. Only one Pokémon needs be knocked out to score against Pokémon Trainer.

If one Pokémon is KO'd, Pokémon Trainer will summon the next Pokémon in the rotation to the revival platform. The Pokémon Change cannot be used again until the starting invincibility has worn off. To prevent taking advantage of recovery (like switching to Charizard to avoid being edgehogged with Ivysaur's recovery), Pokémon cannot be changed in midair.

While changing, there is a small amount of time in which they are invincible. This minor invincibility can be utilized to "dodge" various attacks, most notably Final Smashes.

Using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative. This includes super or mini size, Starman invincibility, metal form, Franklin or Screw Attack badges, etc. The exceptions to this rule are slowed-time, healing in progress, and Smash Ball readiness, which remain through the change. Any held item is immediately dropped.

Like Zelda's Transform, the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load).

Technically, the Pokemon can be hit the moment the white light bursts out of the Pokeball - even if the Pokemon is not yet visible. Smash Attacks can therefore be charged and executed to KO a poorly timed Pokemon Change. Note that a Pokemon can come out of the Poke Ball attacking; they will appear to be in mid-attack when their sprite appears. However, a correctly timed move will hit them first, making this unwise as an "ambush" move.

StaminaEdit

PokemonFatigue
All three Pokémons' idle animations in prime condition and fatigued condition
PhredAdded by Phred
Stamina is a measure of how much energy the Pokémon Trainer's Pokémon have.

At the start of a match, each Pokémon has 120 points of stamina. When a Pokémon is in battle, its stamina drops by one point every second, equating to about 2 minutes of stamina. The Pokémon also loses a point of stamina for every attack it attempts. Once a Pokémon's stamina drops to 36 (that is, 30% of its maximum), its standing animation switches (see image) to signal fatigue. When the Pokémon's stamina reaches 0, its attacks drop in damage and knockback. Pokémon regain 2 points of stamina per second when not being used, and all Pokémon are restored to the maximum when any one of them is KO'd.

TriviaEdit

  • With very precise timing, Pokémon Change could be used to avoid all three of Tabuu's Off-Waves.
  • In Pokémon FireRed & LeafGreen, the Pokemon Trainer's Poké Balls are in the his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to has its Poké Ball come out on the left side - and the one he's calling back goes to the right.
  • In The Subspace Emissary, if Pokemon Change is used before catching Ivysaur, the Pokémon Trainer will just stare down at his Poké Ball.
  • This can be done to avoid being hit by Beast Ganon
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