Gaming
 

Projectile

From SmashWiki, the Super Smash Bros. wiki

Mario's fireball is an example of a projectile

A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.

A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.

All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.

[edit] Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.

CharacterProjectilesEnergy/PhysicalUnique Properties
BowserFire BreathEnergyCan be tilted up and down.
Captain FalconNone.
Diddy KongPeanut PopgunPhysicalCan be grabbed in midair.
Banana PeelPhysicalProduces a banana peel.
Rocketbarrel Boost (when the barrels come off)PhysicalHas a random trajectory.
Donkey KongNone.
Dr. MarioMegavitaminsPhysical
FalcoBlasterEnergy
FoxBlasterEnergyDoes not cause flinching (except SSB) .
GanondorfNone.
Ice ClimbersIce ShotPhysicalHugs the ground and can freeze opponents.
BlizzardEnergyCan freeze opponents.
IkeNone.
JigglypuffNone.
King DededeInhale (spit-out character)Physical
Waddle Dee TossPhysicalAffected by gravity, can be angled up and down, shortened or lengthened, and can randomly produce waddle doo's, gordos, and items.
KirbyInhale (spit-out character)Physical
Final Cutter's shock waveEnergyHugs the ground.
May copy another character's projectile.
LinkBoomerang/Gale BoomerangPhysicalTries to return to Link.
BombPhysicalProduces a bomb item.
Bow/Hero's BowPhysical
LucasPK FreezeEnergyAffected by gravity and can be tilted forward and backwards.
PK FireEnergyLarge recoil.
PK ThunderEnergyControllable.
LucarioAura SphereEnergy
Force Palm's auraEnergyCannot be reflected, so reflectors negate its damage.
LuigiFireballEnergy
MarioFireballEnergyAffected by gravity.
F.L.U.D.D.EnergyPushes opponents, does no damage.
MarthNone.
Meta KnightNone.
MewtwoShadow BallEnergyHuge recoil when used fully charged.
Mr. Game & WatchChefPhysical
Oil Panic (once absorbed three attacks, can dump oil on his opponents)PhysicalCannot be reflected.
NessPK FlashEnergyAffected by gravity and can be tilted forward and backwards.
PK FireEnergyCreates gravity-affected fire pillar on impact, trajectory changes in midair.
PK ThunderEnergyControllable.
OlimarPikmin ThrowPhysicalPikmin latch onto target.
Side smashPhysicalCannot be reflected.
Up smashPhysicalCannot be reflected.
PeachVegetablePhysicalProduces a vegetable item, Bob-omb, Mr. Saturn, or Beam Sword.
PichuThunder JoltEnergyHugs the stage.
ThunderEnergy
PikachuThunder JoltEnergyHugs the stage.
ThunderEnergy
PitPalutena's ArrowEnergyControllable.
Pokémon TrainerFlamethrower (Charizard)EnergyCan be tilted up and down.
Rock Smash fragments (Charizard)Physical
Bullet Seed (Ivysaur)Physical
Razor Leaf (Ivysaur)PhysicalCan be tilted up and down and lengthened, but trajectory is fairly random.
Water Gun (Squirtle)EnergyWhen charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B.Robo BeamEnergyCan reflect off surfaces at certain angles, can be tilted up and down.
GyroPhysicalProduces a Gyro item.
RoyNone.
SamusCharge ShotEnergy
MissilePhysicalCan fire a homing missile or super missile.
BombPhysical
SheikNeedle StormPhysicalCan be tilted up and down.
SnakeHand GrenadePhysicalCan be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake).
C4 (when used in the air)Physical
Remote MissilePhysicalControllable.
Cypher (once let go)Physical
Up smashPhysical
TauntPhysicalAffected by gravity.
SonicSpring Jump (aerial usage)PhysicalCan also be used as a recovery.
Toon LinkBowPhysical
BoomerangPhysicalAttempts to return to Toon Link.
BombPhysicalProduces a bomb item.
WarioWario Bike (once dismounted, can be thrown)Physical
WolfBlasterEnergy
YoshiEgg TossPhysicalCan be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
Young LinkBowPhysical
BoomerangPhysicalAttempts to return to Young Link.
BombPhysicalProduces a bomb item.
ZeldaDin's FireEnergyCannot be reflected, but reflectors will prevent the user from being hit.
Zero Suit SamusParalyzerEnergyStuns opponent in place.