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Projectile

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Fireball
Mario's fireball is an example of a projectile
GreenMambaAdded by GreenMamba

A projectile is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

Most projectiles can be easily identified by attacking a Metal Box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per CharacterEdit

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

CharacterProjectilesReflectableAbsorbableUnique/Special Properties
BowserFire BreathYes checkYYes checkYSize and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Captain FalconNone.
Diddy KongPeanut PopgunYes checkYX markNCan be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana PeelYes checkYX markNProduces a banana peel.
Rocketbarrel Boost (when the barrels come off)Yes checkYX markNHas a random trajectory. Cannot be shielded.
Donkey KongNone.
Dr. MarioMegavitaminsYes checkYX markNAffected by gravity, bounces on the ground.
FalcoBlasterYes checkYYes checkYFollows straight trajectory. Also represented in his Up, Down, and Back throws.
FoxBlasterYes checkYYes checkYFollows straight trajectory. Does not cause flinching (except SSB). Also used in Fox's Up, Down, and Back throw (except SSB).
GanondorfNone.
Ice ClimbersIce ShotYes checkYX markNBounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents.
BlizzardYes checkYYes checkYCan freeze opponents.
IkeNone.
JigglypuffNone.
King DededeInhale (spit-out character)X markNX markNSpits in straight trajectory.
Waddle Dee Toss  Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced)Yes checkYYes checkY 
KirbyInhale (spit-out character)X markNX markNSpits in straight trajectory.
Final Cutter's shock waveYes checkYYes checkYProduces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's projectile.
LinkBoomerang/Gale BoomerangYes checkYX markNTries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
BombYes checkYX markNProduces a bomb item. Explode after some seconds. Can damage the user.
Bow/Hero's BowYes checkYX markNCan be charged forever (the charge affects the firing speed and distance).
LucasPK FreezeYes checkYYes checkYAffected by gravity and can be tilted forward and backwards. Freezes opponents.
PK FireYes checkYYes checkY 
PK ThunderYes checkYYes checkYControllable.
LucarioAura SphereYes checkYYes checkYWaves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's auraYes checkYYes checkYIn very close distance, acts as a throw instead.
LuigiFireballYes checkYYes checkYFollows straight trajectory.
MarioFireballYes checkYYes checkYAffected by gravity, bounces on the ground.
F.L.U.D.D.Yes checkYX markNPushes opponents and does no damage. Can be tilted up and down.
MarthNone.
Meta KnightNone.
MewtwoShadow BallYes checkYYes checkYHuge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's Forward throw.
Mr. Game & WatchChefYes checkYX markNRandom trajectory.
Oil Panic (once absorbed three attacks, can dump oil on his opponents)X markNX markNDamage and power depends on previously absorbed attacks.
NessPK FlashYes checkYYes checkYAffected by gravity and can be tilted forward and backwards.
PK FireYes checkYYes checkYCreates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK ThunderYes checkYYes checkYControllable.
OlimarPikmin ThrowYes checkYX markNPikmin latch onto target (unless it's a Purple).
Up smashX markNX markN 
Down smashX markNX markN 
Forward smashX markNX markN 
PeachVegetableYes checkYX markNProduces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
PichuThunder JoltYes checkYYes checkYCauses minor self-damage. Hugs the stage.
ThunderYes checkYYes checkYCauses minor self-damage if the move connects with Pichu.
PikachuThunder JoltYes checkYYes checkYHugs the stage. Has diagonal trajectory in the air.
ThunderYes checkYYes checkYCannot go through platforms above Pikachu.
PitPalutena's ArrowYes checkYYes checkYControllable. Can be held for a limited time.
Pokémon TrainerFlamethrower (Charizard)Yes checkYYes checkYCan be tilted up and down. Can be held forever (the fire length decreases).
Rock Smash fragments (Charizard)Yes checkYX markN 
Bullet Seed (Ivysaur)Yes checkYX markNCan be held for limited time.
Razor Leaf (Ivysaur)Yes checkYX markNCan be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle)Yes checkYX markNWhen charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B.Robo BeamYes checkYYes checkYCan reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
GyroYes checkYX markNProduces a Gyro item.
RoyNone.
SamusCharge ShotYes checkYYes checkYFollows straight trajectory.
MissileYes checkYX markNCan fire a homing missile or super missile.
BombYes checkYX markNDetonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
SheikNeedle StormYes checkYX markNCan be tilted up and down. Can be charged forever.
SnakeHand GrenadeYes checkYX markNCan be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
C4X markNX markN 
Remote MissileYes checkYX markNControllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go)Yes checkYX markN 
Up smashX markNX markN 
Down smashX markNX markN 
TauntYes checkYX markNAffected by gravity. Can be picked up by opponents (while Snake is still inside it).
SonicSpring Jump (aerial usage)X markNX markN 
Toon LinkBowYes checkYX markNCan be charged forever (the charge affects the firing speed and distance).
BoomerangYes checkYX markNTries to return to Toon Link. Can be angled.
BombYes checkYX markNProduces a bomb item. Explode after some seconds. Can damage the user.
WarioWario Bike (once dismounted, can be thrown)Yes checkYX markNCan be destroyed (resulting in two tires that can also be picked up and thrown).
WolfBlasterYes checkYYes checkYFollows straight trajectory.
YoshiEgg TossYes checkYX markNCan be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
Yoshi Bomb (stars)Yes checkYYes checkY 
Young LinkBowYes checkYX markNCan be charged forever (the charge affects the firing speed and distance).
BoomerangYes checkYX markNTries to return to Young Link.
BombYes checkYX markNProduces a bomb item. Explode after some seconds. Can damage the user.
ZeldaDin's Fire Yes checkYCannot be reflected, but reflectors will prevent the move's target from being hit.
Zero Suit SamusParalyzerYes checkYYes checkYStuns opponent in place.
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