Range
From SmashWiki, the Super Smash Bros. wiki
An attack's range is how far its hitbox reaches beyond the character's collision bubble. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to space more easily. Also, while not directly related to range, priority and disjointed hitboxes can allow a character to move in closer than they normally would and thus play roles as well. Examples of characters with good range are Donkey Kong and Link. Examples of characters with poor range are Mario and Jigglypuff.
| |
