Pound is the name of Jigglypuff's Neutral Special Move in Super Smash Bros. and Side Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is a short-range attack that sends Jigglypuff forward a short distance with its arm out in front of it to punch.
In Super Smash Bros. and Super Smash Bros. Melee, Pound knocked the opponent up and behind Jigglypuff, while in Super Smash Bros. Brawl, it only has vertical knockback.
Although Pound is mostly used for recovery and movement purposes, it can also be utilized as an effective attack. Pound's hitbox lasts longer than one would expect, causing opponents to drop their guard too early at times. In certain situations, Pound can also serve as a setup for Jigglypuff's powerful Rest attack. Pound is also useful as an attack in Brawl due to its hitbox gaining the Shield damage effect, causing it to deal heavy damage to an opponent's shield should they be foolish enough to put it up.
Pound is also useful for interrupting projectiles, energy attacks, Donkey Kong's Giant Punch, and virtually any other move in the original Super Smash Bros; where it also serves as an excellent approach because it punishes shields and interrupts everything else. It also provides Jigglypuff with a highly reliable method of recovery.
|Jigglypuff's Special Moves|
|Standard Special Move:||Pound (SSB), Rollout (SSBM, SSBB)|
|Side Special Move1:||Pound|
|Up Special Move:||Sing|
|Down Special Move:||Rest|
|Final Smash2:||Puff Up|
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.|
2: In Super Smash Bros. Brawl only.
Pound is based off a move of the same name in the Pokémon RPGs. In the Pokémon games, Pound is a basic physical Normal-type attack with no additional effects, similar to Tackle. Like Tackle, Pound is either naturally known or learned at a very low-level by many Pokémon.
Rising Pound and Falling PoundEdit
Quickly pressing Up after performing the Pound gains Jigglypuff a slight amount of vertical distance. This technique is known as the Rising Pound. One can also do a "Falling Pound" by pressing Down instead of up. This "Falling Pound" is an effective means of returning to the ground, but should not be overused.