Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros. Melee. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if the player utilizes her Bomb Jumping and Grapple Beam. Announced at E3 2001, Samus also has a unique assortment of techniques. She is slightly higher on the tier list than she currently is in Super Smash Bros.
Samus is a unique character. She is a tall heavyweight, but she also falls very slowly, which is an attribute usually not found in heavyweights. Her slow falling speed (the third slowest) allows her recovery to travel more distance and gives her better aerial game, but it also makes her easier to KO off the top, and makes her recovery fairly predictable. Samus's Up Special Move, Screw Attack, as well as her Down Special Move, Bomb, increase her recovery greatly, but her Bomb Recovery can be disrupted by certain projectiles. Samus has powerful projectiles in the form of two of her Special Moves, Charge Shot and Missile. However, they are not as useful against characters with reflectors, unless a grab is first used to immobilize the target. Samus's grab has the longest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent. On the upside, the lag can be avoided by performing a dashing grab.
Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, Crouch cancel counter, and the ability to extend her already long grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the Star Fox characters, it is hard to initiate the combos because the guaranteed ones require a grab.
- Neutral Attack - A jab followed by her bringing her arm-cannon down in an axe-like way. Jab does 2-3% damage, next hit does 6% damage.
- Dash Attack - Shoulder tackle. 13% damage.
- Up Tilt - Raises her leg and brings it down. Very similar to Captain Falcon's up tilt. 13% damage.
- Down Tilt - Punches her cannon arm down and fires an explosive weapon. Powerful, for a down tilt. 14% damage.
- Forward Tilt - Extremely fast kick forward. Excellent in stopping close-up foes. 10% damage.
- Forward Smash - Thrusts arm-cannon in front of herself. Somewhat fast, good knockback. 14% damage uncharged, 19% fully charged.
- Up Smash - Aims arm-cannon up and sets off many explosions. Below average knockback, though great for a multi-hit move (similar to Link's). 15% uncharged, 29% fully charged.
- Down Smash - A spin kick around her. Fast, good knockback. 16% uncharged, 20% fully charged. It is the strongest Down Smash in the game with the most high-base knockback.
- Ledge Attack - Gets up and kicks. 10% damage.
- 100% Ledge Attack - Gets up and punches with her arm-cannon. 10% damage.
- Floor Attack - Gets up and kicks on both sides. 6% damage.
- Neutral Aerial - A Sex Kick. 14% when first comes out, gets weaker afterwards. Good horizontal knockback, and good for edgeguarding. Second strongest sex kick in the game, falling shy behind Yoshi`s. However, due to Samus' floaty nature, this attack can be punished at lower percents unless the player has good reaction for a planned followup.
- Back Aerial - A very fast kick behind her. 14% damage if sweetspotted, 10% damage if not sweetspotted. The sweetspot is at her foot, notably her toe. A good edgeguard to use.
- Forward Aerial - Fires several explosions in front of her with her arm-cannon from up to to down. Up to 23% damage.
- Down Aerial - Brings her arm-cannon into a downwards arch swipe. A good and powerful Meteor Smash. 16% damage.
- Up Aerial - Brings her legs above her body and spins. Several hits, up to 10% damage.
Grabs & ThrowsEdit
- Pummel - Slaps her foe with her hand. Somewhat fast. 2-3% damage per pummel.
- Forward Throw - Brings her foe up with her Grapple Beam and launches them forward. 8% damage.
- Up Throw - Launches her foe upwards. 6% damage.
- Down Throw - Violently picks foe up with her Grapple Beam and slams them to the ground. 6% damage.
- Back Throw - Launches foe behind. 8% damage.
|Samus' Special Moves|
|Standard Special Move:||Charge Shot|
|Side Special Move1:||Missile|
|Up Special Move:||Screw Attack|
|Down Special Move:||Bomb|
|Final Smash2:||Zero Laser|
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.|
2: In Super Smash Bros. Brawl only.
- Can no longer perform the extended grapple.
- Can no longer bomb out of a grapple.
Changes from N64 to MeleeEdit
Samus has been buffed from SSB to Melee. Below are the changes:
- New Side B (Missile).
- Can use Grapple Beam for a wall-grapple.
- The Grapple Beam can be extended.
- New Down Tilt.
- Charge Shot is a little weaker, but still strong regardless when fully charged.
- Screw Attack no longer traps opponents
- Culmination of Bomb Jump, wall-grapple and greater distance on Screw Attack makes recovery significantly better.
- Charge Shot's range is no longer infinite and now disappears in a few seconds if it doesn't hit an opponent.
- Charge Shot flies faster somewhat.
- Slower dash speed.
- Slower Down Aerial.
- Has gotten slightly heavier (From 108 to 110).
- Faster Down Smash.
In the game's Single-player Adventure Mode, Samus is once again fought on the Brinstar stage, after Samus is beaten, the planet will start to explode and the player must evacuate to Samus's ship before the planet explodes, if not they will lose a life.
Samus is featured in the following Event Matches:
- Event 3: Bomb-fest: This match pits the player's character against the team of Samus and Link with one stock each on the Princess Peach's Castle stage. Samus and Link only use their Bomb Special Moves, but all the bomb (or likewise) items will appear on the stage.
- Event 8: Hot Date on Brinstar: This match pits the player's character against Samus on the Brinstar stage. The player has 3 stocks and start with 102% damage, while Samus has 130%.
- Event 15: Girl Power: This event places a tiny player against a Samus, alongside Peach and Zelda, on the Fountain of Dreams stage with two stock each.
- Event 17: Bounty Hunters: The player plays as Samus teamed up with Captain Falcon (with Friendly Fire turned off), and their shared opponent is Bowser on the Jungle Japes stage. With everyone receiving one stock and 2:00 as the time limit, the player's aim is to be the one to KO Bowser; they fail if Falcon delivers the finishing blow.
- Event 20: All-Star Match 2: Samus is the first opponent the player must fight in this series of staged battles. The player's character battles her on the Brinstar stage, and their character has 2 stock while Samus has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life they have: Link, Zelda, Captain Falcon, and Fox.
- Event 27: Cold Armor: This match pits Samus against three metal Samus's on the Brinstar Depths stage. The metal Samus's have two lives each while Samus only has one.
- Event 36: Space Travelers: As Ness, the player faces Samus, Kirby, Fox, Captain Falcon and Falco. Ness battles the first three on the Fourside stage while fighting the last two on the Battlefield stage. Each character has one stock.
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Samus on any difficulty:
- Samus (Trophy #10)
- This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
- Game: Metroid
- Samus Aran (Smash Red) (Trophy #11)
- Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
- B: Charge Shot
- Smash B: Missile
- Samus Aran (Smash Blue) (Trophy #12)
- While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.
- Up & B: Screw Attack
- Down & B: Bomb
- Samus is the character with the least changes in moveset. The only changed attacks were the Down Tilt (which is now is a cannon explosion) and the speed of her Down Aerial. Also, Samus' Up Smash and Forward Aerial were given updated effects.