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Semi-spike

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A semi-spike or pseudo-spike is an attack which sends the opponent downward yet mostly horizontally, thusly resulting in limited Directional Influence options for the target - DI'ing them correctly will only alter the angle just slightly and shorten the sendoff angle. This is distinct from a spike, which sends the enemy straight down.

Moves that are semi-spikes include (but are not limited to):

  • Pikachu's Down-Smash (if opponent DI's out of the attack before the final hit)
  • Jigglypuff's Down-Smash
  • Mr. Game and Watch's neutral B at close range (known as a Pan-spike)
  • Roy's up smash at the very tip
  • The tip of Marth's down tilt and his up smash, must not hit with sword.
  • Fox's Shine
  • Bowser's down aerial, using the hitbox when he hits the ground
  • Metaknight's down aerial
  • Lucas'
    • ...down smash if foe is in front. Most powerful near the front and bottom tips of the smash.
    • ...PSI Magnet attack if released near the tip.
    • ...PK Thunder 2 if drilled angled downwards and to the side.
    • ...third hit of neutral A combo occasionally.
    • ...spiking a foe with bair if foe is on the ground.
    • ...Strong Side if foe is hit with end of PSI river.
  • Fox and Falco's down smash.
  • Hitting someone with a thrown Star Rod
  • Geting hit while holding someone near the edge will semi-spike them at higher percentages.
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