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Semi-spike

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A semi-spike or pseudo-spike is Spike that does not send the opponent totally downward but in a horizontal trajectory which then (due to gravity) will turn into a vertical trajectory. Before the vertical trajectory and after the horizontal trajectory a semi-spike will make a quarter circle trajectory (see diagram 1), for the attack to be considered a semi-spike the player must be able to act within this quarter circle trajectory but before the vertical trajectory, some attacks may have a different trajectory and send the opponent angled downwards this results in a recoverable attack at low percentages but with considerable edgeguarding danger due to being hit off the stage; DI'ing them correctly will only alter the angle just slightly and shorten the send-off angle. This is distinct from a spike, which sends the enemy straight down without a prior horizontal trajectory.

Diagram 1: The black line represents the trajectory of the target. Within the blue square the target regains the ability to act.

Semi-spikes' structure is altered greatly by damaged and at certain percentages some attacks can't be considered as one.

Moves that are semi-spikes include (but are not limited to):