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Sing

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Fox falls asleep to Jigglypuff's special move.
Fox falls asleep to Jigglypuff's special move.

Sing is Jigglypuff's Up Special attack. Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all to playable characters (except bosses), and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.

Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a helpless state and gained no height. Instead, players often use Rollout or an air dodge as an extra jump.

Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also, the more damage an opponent has when they fall asleep, the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.

However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". This can be used to set up combos.

[edit] In Brawl

Although Sing is still not a recovery move, characters no longer enter a helpless state after using it. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.

[edit] Trivia

Jigglypuff's Special Moves
Standard Special Move: Pound (SSB), Rollout (SSBM, SSBB)
Side Special Move1: Pound
Up Special Move: Sing
Down Special Move: Rest
Final Smash2: Puff Up
1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.

2: In Super Smash Bros. Brawl only.

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