- This article is about Sonic's Special Move. For the Canadian smasher, see Smasher:Spin-Dash.
Unlike Spin Charge, this move can be used as a mean of horizontal recovery. Both attacks move approximately the same speed once on the ground, and both can be changed direction once initiated. Spin Dash is slightly stronger than Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated.
This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged. Spin Dash also has invincibility frames at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transitionate into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks.
|Sonic's Special Moves|
|Standard Special Move:||Homing Attack|
|Side Special Move:||Spin Dash|
|Up Special Move:||Spring Jump|
|Down Special Move:||Spin Charge|
|Final Smash:||Super Sonic|
If Spin Dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching short hop referred to as a "spinshot," out of which he can perform any move except his midair jump.