Spinning Kong
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Spinning Kong is Donkey Kong's Up Special Move in all three Super Smash Bros. games. Donkey Kong starts spinning like a helicopter, moving horizontally and gaining a little vertical distance.
Overview
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In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles, which is helpful when recovering.
The Spinning Kong does up to 36% damage, making it the second strongest up special in the game if all hits connect, following Lucas in first with PK Thunder 2 which can do 43%. In Brawl, the grounded version grants Super Armor just before hitting the opponent, but after using the aerial version, Donkey Kong falls on his back after landing, leaving him vulnerable for a moment.
| Donkey Kong's Special Moves | |
|---|---|
| Standard Special Move: | Giant Punch |
| Side Special Move1: | Headbutt |
| Up Special Move: | Spinning Kong |
| Down Special Move: | Hand Slap |
| Final Smash2: | Konga Beat |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
Glitch
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There is also a glitch which if he leaves the ground when using the grounded version, the Super Armor lasts for the entire move.