Spinning Kong
From SmashWiki, the Super Smash Bros. wiki
The Spinning Kong is Donkey Kong's Up B move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering.
The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment.
| Donkey Kong's Special Moves | |
|---|---|
| Standard Special Move: | Giant Punch |
| Side Special Move1: | Headbutt |
| Up Special Move: | Spinning Kong |
| Down Special Move: | Hand Slap |
| Final Smash2: | Konga Beat |
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only. 2: In Super Smash Bros. Brawl only. | |
