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Using the Star Rod as an important throwing item inflicts high lateral knockback on its target. When, thrown, it is a Semi-spike - the strongest in the game.
In Melee and Brawl, Captain Falcon and Sheik can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 1 star with the first swing and then 4 stars in a mass with his second swing (the stars have low knockback, while an uncharged smash fires a normal single star. Sheik's smash involves 2 swings, both of which unleash a star.
The Star Rod has so far only appeared in Kirby's Adventure and its remake Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the Fountain of Dreams and causes the magic waters to flow from it and had a cameo in Kirby Super Star, where many Star Rods were seen in the Dream Springs.
This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.
A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare.
When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on Battleship Halberd's main platform) the star will hit the slope, spin in place for a second, and then disappear.
A look-alike object with the same name appeared in Paper Mario for Nintendo 64.