Super Smash Flash
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| Super Smash Flash | |
|---|---|
![]() Title screen of Super Smash Flash | |
| Developer(s) | McLeodGaming |
| Genre(s) | Fighting |
| Mode(s) | Single player, Multiplayer |
| Input methods | Keyboard |
Super Smash Flash, (acronym SSF) is a fangame developed by McLeodGaming. It has a simple control scheme and has a wide cast of characters, ranging from various Nintendo characters to third-party and even anime characters. It is a flash remake of Super Smash Bros Melee. It also has a sequel called Super Smash Flash 2.
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Gameplay
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Super Smash Flash's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional 2D fighting games, each character's health is measured by a damage percentage counter, and as the character is attacked, damage is accumulated and the percentage value increases. The higher the percentage, the further the character gets launched when attacked, so the easier it is for them to be KOd by being hit off the stage.
The arrow keys are used to move the character around and crouch. The O and P keys are used to jump and attack, respectively. Pressing a movement button and the attack button together will initiate a special attack, much like Melee's B button attacks.
Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they argoobyplse KOd or self-destruct. At the end of the designated time limit, the player with the most points wins. In Stock mode, each player is given a chosen amount of lives, and every time they are KOd or self-destruct, they lose a life. When a player loses all their lives, they are out of the game, and the match's conclusion is reached when there is only one player left standing. In the Classic and Adventure modes, every level has both a time limit and a chosen amount of lives; if the player does not KO the opponent before time runs out, they lose a life and have to restart the level. Both modes can also be selected in the game's Melee mode, but if a winner is not decided when the time runs out, the player with the highest number of lives left is declared the winner. There is no equivalent of the Coin mode and Bonus mode from Super Smash Bros. Melee.
The game is very similar to Melee, but most game mechanics are missing, and all characters are lightweight and somewhat hard to control. In addition, most characters lack recovery methods other than jumping. However, in a select few situations button inputs can be made before a character floats to his or her death, which will make the character "teleport" back onto the stage. The camera in Super Smash Flash will only follow player 1, making multiplayer gameplay disadvantageous for player 2.
Most stages are based off of actual Melee stages and have simplistic platforms and features. Super Smash Flash contains several game modes from Super Smash Bros. Melee game modes such as Classic, Adventure, All-Star, Target Test, Multi-Man Melee, and the multiplayer Melee.
Many of the characters in the Super Smash Flash games are sprite versions of those in Super Smash Bros. Melee, but there are also several characters from third-party developers. Some characters come from media other than video games, such as comics, anime and TV shows.
Cast
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Below is the cast for the game. Shaded characters are unlockable.
Stages
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Starter
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- Dream Land
- Hyrule Temple
- Peach's Castle
- Pokemon Stadium
- Mushroom: Kingdom II
- Emerald Hill Zone
Unlockable
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Modes
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- 1P Mode
- Regular Match
- Vs. Mode
- Options
- Name Entry
- Erase Data
- About
- Data
- Archives
- How to Play
- Melee Records
- Vs. Records
- Misc. Records
- Special
