Talk:Priority
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Except the example is untrue. Try it sometime - the jab clanks with the forward smash (at least in Melee). In Melee, "priority" should properly refer to these ideas:
- controller slot priority, as outlined on Smasher:Mew2King's website. If player 1 and player 2 initiate a grab on the exact same frame, player 1's grab wins. There are a few other such examples.
- a vague understanding of which attacks tend to go through others as an effect of hitbox duration, range, speed, and invincibility frames. Priority in this sense is no specific stat but a general effect. All that actually matters with colliding attacks is whether the attacking hitbox hits the defending one.
Anybody who tells you high-priority attacks go through others due to their "power" or any specific "priority" stat is mistaken. I don't know if this element has changed in Brawl or was present in the original, but at least in regards to Melee we need to address this issue exactly. – MaskedMarth (t c) 06:49, 20 November 2008 (UTC)
Can't counter moves, dodges and sheilds be said to have VERY high priority, even though they (mostly) do no damage? Ike's Best BuddyGreat Aether! 12:39, 24 November 2008 (UTC)
[edit] Is it just me?
Or do most of G & W's attacks cancel others, no matter how weak or strong they are? For example, I was watching him negate a Falcon Punch with his forward tilt, and C. Falcon's forward smash with down tilt. Should this be noted, or is it just me? Blue NinjakoopaTalk 22:03, 15 January 2009 (UTC)
- It's noted on the G&W article that he has very high priority, if that suffices. --Shadowcrest 22:07, 15 January 2009 (UTC)
[edit] "Priority only affects grounded characters"
I don't think this is true at all, I have seen some Down Aerials break through attacks and others not. - Gargomon251 (talk) 20:22, 10 April 2009 (UTC)
