The Legend of Zelda: Ocarina of Time
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| The Legend of Zelda: Ocarina of Time | |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto (producer/director) |
| Picture format | Derivative of Super Mario 64 engine |
| Released | Nintendo 64 Nintendo Gamecube iQue Virtual Console |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
| Ratings | ESRB: E ELSPA: 3+ OFLC: G8+ PEGI: 7+ (GameCube), 12+ (Wii) |
| Platform(s) | Nintendo 64, Nintendo GameCube, iQue, Virtual Console, 3DS |
| Input methods | Gamepad |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Ocarina) was the fifth game in the The Legend of Zelda series and was also the first The Legend of Zelda title for the Nintendo 64. Many consider it to be not only the greatest Zelda game ever, but the greatest video game of all time.
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In the Super Smash Bros. series
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Characters
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- Link is based on his Ocarina Of Time look in both Super Smash Bros. and Super Smash Bros. Melee, his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the original The Legend Of Zelda, and in Brawl, Navi, is in The Subspace Emissary, as well as in Link's side taunt.
- Ganondorf, Ganon's Gerudo form that made its first appearance in Ocarina Of Time, is featured in this in this game, and appears as an unlockable character in Super Smash Bros. Melee. In Super Smash Bros. Brawl, this version of Ganondorf appears as an alternate coloring sceme for Ganondorf, who otherwise appears as he does in The Legend of Zelda: Twilight Princess
- Sheik, Zelda's alter-ego in Ocarina of Time, is also a playable character in Super Smash Bros. Melee. They are the first inter-changable characters within the Smash Bros series.
Zelda also features her Ocarina of Time appearance as an alternate coloring in Super Smash Bros. Brawl
- Young Link, one of the characters exclusive to Melee, is also modeled on his appearance in Ocarina of Time and has costumes and attacks similar to Link, but wields a Kokiri sword and Deku Shield.
Stages
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Hyrule Castle in Super Smash Bros. is based on the Ocarina of Time design, although it does incorporate elements from earlier games.
Enemies
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ReDeads, Like Likes, and Octoroks appear in Melee as enemies in Stage 2 of the Adventure Mode, and occasionally inside crates.
Items
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Items such as Deku Nuts (from Brawl) and the Bunny Hood (Melee) debut in this game.
Music
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Melee:
- Saria's Song
Brawl:
- Hyrule Field Theme
- Ocarina of Time Medley
- Song of Storms
- Gerudo Valley
All songs apart from Gerudo Valley are remixed.
Trophies
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- Link (SSBM)
- Link (Smash 1)
- Link (Smash 2)
- Young Link (SSBM)
- Young Link (Smash 1)
- Young Link (Smash 2)
- Zelda (SSBM)
- Zelda (Smash 1)
- Zelda (Smash 2)
- Sheik (SSBM)
- Sheik (Smash 1)
- Sheik (Smash 2)
- Ganondorf (SSBM)
- Ganondorf (Smash 1)
- Ganondorf (Smash 2)
- Heart Container
- Bunny Hood
- Master Sword
- ReDead
- Octorok
- Like Like
- Goron
- Ocarina Of Time
Stickers
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- Deku Baba: [Arm, Leg] Attack +4
- Deku Nut: [Specials: Indirect] Attack +4
- Epona & Link: [Arm, Leg] Attack +9
- Ganondorf: [Darkness] Attack +29
- Goron: [Arm] Attack +21
- Hookshot: [Weapon] Attack +4
- King Dodongo: [Flame] Attack +38
- King Zora: [Electric] Resistance +33
- Lon Lon Milk: Launch Power +18
- Ocarina Of Time: [Arm] Attack +4
- Octorok: [Leg] Attack +4
- Phantom Ganon: [Darkness] Attack +40
- ReDead: [Weapon] Attack +5
- Sheik: [Body, Spin] Attack +17
- Skull Kid: [Darkness] Attack +7
- Skulltula: [Arm] Attack +7
- Young Zelda: [Electric] Attack +20
- Zelda: [Flame] Resistance +18
- Zora: Launch Resistance +31
Masterpiece
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Added by Unknown the HedgehogIt is also available as a masterpiece in Brawl, alongside games such as Super Mario World and Donkey Kong. The game demo can be played for 5 minutes, and two files are availiable: one file as Young Link starting in the Kokiri Forest, and the other as Adult Link. A thing mentioned in the Dojo is that Epona can be called as Adult Link by playing Epona's Song on the Ocarina.
It appears to allow saving progress, but it obviously doesn't really do so--like all Masterpieces, any progress is immediately undone when the demo finishes.
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