From SmashWiki, the Super Smash Bros. wiki
Hey, I'm Dex, I don't really contribute all that much, just come here to read and occasionally comment in the forums. I've played all the Smash games, thats not really special but everybody brags about it anyway on here. Currently playing Brawl since the release date.
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[edit] My Favorite Characters
I see people post their tier list, and it seems too grouped together for me, so I figured I'd post the rankings of my favorite characters (always subject to change), one being the best. Feel free to comment (most likely on the lowness of Meta Knight and Pit) on my talk page.
- Lucas
- Pikachu
- Captain Falcon
- Olimar
- Zelda
- Ike
- Squirtle
- King Dedede
- Toon Link
- Wolf
- Lucario
- Luigi
- Falco
- Jigglypuff
- Peach
- Ganondorf
- Ivysaur
- Mr. Game & Watch
- Charizard
- Ice Climbers
- Diddy Kong
- Wario
- Marth
- Pit
- Meta Knight
- Kirby
- Samus
- Donkey Kong
- R.O.B
- Sonic
- Yoshi
- Zero Suit Samus
- Mario
- Bowser
- Link
- Ness
- Snake
- Fox
- Sheik
[edit] My Opinion on Characters
- Bowser
- Bowser is very powerful, though his speed is a big knock on him. Normally, that isn't a problem for me, but I have recently found a disibility to keep up with faster human controlled characters. However, if you can hit your opponent, you normally have a massive advantage. In my opinion a lower character.
- Captain Falcon
- Cap is very powerful and to top it off he is very fast as well. I didn't like him at first, but after getting him several times in a row from the random character pick, I found out how good he really was. All of his special attacks are very useful, all of his smashes are powerful, good aerial game and he has a huge advantage against other power houses due to his knee having a large target, while still being able to keep up with fast smaller characters. One of the best characters for me.
- Diddy Kong
- Another middle-ish character for me. His down special is mostly useless, his recovery takes too long to charge to be useful and the peanut popgun also takes too long to charge. His final smash is too easy to dodge. Luckily he is fast and has a good air game as well as a few good smashes.
- Donkey Kong
- Very much like Bowser, though I'm not much good with him at all. Good, easy to use combo with two special attacks, a spammable down special and powerful smashes. However, he is too slow in the air and on the ground for me and has slow dodges. Not a good character for me.
- Falco
- I have found myself using Falco much more recently and developing a decent game with him. He has just the right speed for me and a suitable amount of power to compliment that. He has good smashes, I love his down special and of course the Landmaster is a great final smash. A pretty good character who I can see myself getting better with over time.
- Fox
- Too fast, not strong enough. Special moves are terribly weak, smashes are weak. Seems to me Fox's only purpose is running away which is not my game at all. One of my worst characters.
- Ganondorf
- Powerful, but very slow and a massive target. Amazing special attacks, especially the suicide side special in mid air. Great smashes, but again, too slow. Another mid character.
- Ice Climbers
- Very advantageous to have two characters. The second one can soak up damage from hard projectiles sometimes which is a good help. They rack up damage quite quickly when working together and can easily KO with a combined side smash. A high quality character in my opinion.
Ike
- Ike is VERY powerful. Each of his moves has a lot of knockback including his neutral combo, which is rare to find. He has under rated speed and recovery and is the fastest tank next to Cap, but is much more deadly than the Cap. Very high quality character.
Jigglypuff
- Jigglypuff is my prime aerial character, and I'm not really an aerial guy. It is so floaty and its aerial attacks have decent power. It has nearly endless recovery and a powerful special in Rollout. A very good and under rated character.
King Dedede
- So very strong, but with so very much lag. He is floaty, but also heavy and with a great recovery, and the fact that he is a tank just adds to his appeal. He has only one projectile, but if you can get a Waddle Doo, it can attack multiple times with its electricity, very helpful. A very good character.
Kirby
- None of my friends or myself have any idea how to play with Kirby. All we end up doing is spamming Stone or Final Cutter, maybe absorb some other characters useful abilities. As I said, I can't play with him at all, very bad character for me.
Link
- Link is a big, slow moving target with weak attacks. They really should have thought twice before putting Toon Link in this game, because he does everything Link does one thousand times better. Link himself is absolutely terrible.
Lucario Lucas Luigi Mario Marth Meta Knight Mr. Game & Watch Ness Olimar Peach Pikachu Pit Pokémon Trainer (Squirtle) (Ivysaur) (Charizard) R.O.B. Samus Zero Suit Samus Snake Sonic Toon Link Wario Wolf Yoshi Zelda Sheik
[edit] My Brawl Character Ideas
My first idea is to make an Eevee character. Now, the way that this character would work would be insanely hard to program, I believe, but if it were able to be done, it would be the most diverse character available.
[edit] Eevee
Ground Attacks Normal
Neutral attack – Headbutts, forward than upward.
Dash attack – Jumps at and tackles the foe.
Strong Side – Jumps and kicks the opponent.
Strong Up - Jumps up and does an upward kick.
Strong Down – Sweeps the tail in front of it.
Smash
Side Smash – Headbutt with a small leap.
Up Smash – Bites upwards.
Down Smash – Sweeps tail all around, causing slight damage and guarunteed tripping.
Aerial Attacks
Neutral aerial - Spins in a ball.
Forward aerial – Scratches forward.
Back aerial – Kicks backwards.
Down aerial – Goes into a nose dive, high speed and knockback.
Up aerial – Does a backflip, hitting the foe with an upward tail flip.
Grabs & Throws
Pummel - Scratches.
Forward throw – Latches on with teeth and throws forward a little bit.
Down throw – Jumps on top of the opponent and kicks repeatedly in the stomach.
Up throw – Flips opponent in air using tail.
Back throw – Jumps up on opponents head, behind them and kicks them backwards.
Special Moves
Neutral B: Iron Tail – Charge up the move, the more charged the more steel Eevee becomes and the more damage and knockback will be done.
Side B: Take Down – Eevee charges forward at a rapid pace, speed increases as it goes, high knockback at max speed.
Up B: Quick Attack – Much like Lucario’s ExtremeSpeed, though does slight damage.
Down B: Mud Slap - Kicks up dirt into an on coming foe's eyes, spinning them around and doing slight damage.
FINAL SMASH: Eeveelution – Depending on the surroundings, Eevee will evolve. Each Eeveelution stays until a life is lost.
- In water or near a wet surface – Vaporeon
- On grass or a tree – Leafeon
- City type platforms or treadmills – Jolteon
- Ice – Glaceon
- Magma, earth or fire – Flareon
- After staying alive for a minute and a half and in the open (no shadow) – Espeon
- After staying alive for a minute and a half and in a shadow – Umbreon
Each Eeveelution has the same basic attacks, the only difference is the special moves and final smashes.
[edit] Vaporeon
(Note: Vaporeon cannot drown or swim, it walks on the water, water attacks also do not affect it)
Neutral B: Aurora Beam – A colourful rainbow beam which causes high damage, little knockback and slows the opponent.
Side B: Water Pulse – Vaporeon unleashes a ring of water with a fair amount of range which does slight damage and spins the foe around.
Up B: Surf – Surfs on a wave of water in a diagonal line, much like Squirtle’s waterfall.
Down B: Acid Armor – An evasion attack, Vaporeon melts down into the ground creating a puddle that causes slight damage, lasts 2 seconds and can be attacked by ground hugging attacks (down smashes and tilts, items).
FINAL SMASH: Hydro Pump – Vaporeon unleashes a torrent of water across the stage. Nearly identical to Samus’ Zero Laser, though there is no change afterwards and it is a water blast.
[edit] Leafeon
Neutral B: Giga Drain – Leafeon latches on to a foe and begins sucking energy out of them, healing itself and damaging its opponent. Has the same properties as a grab otherwise.
Side B: Razor Leaf – Leafeon begins rapid firing leaves (hold) from its head, little damage and knockback from each (powered down version of Chikorita’s).
Up B: Aerial Ace – Leafeon leaps into the air and comes down onto opponents with a hard slash. Can spike on the down motion and sweet spot the ledge on the upward motion.
Down B: Grass Whistle – Leafeon sings a song in front of itself that puts foes to sleep. Causes more sleep than Jigglypuff’s sing but has equal lag and only affects opponents in front of it.
FINAL SMASH: Leaf Blade – Leafeon charges forward and cuts the foe with its leaves, sending it flying in a one hit KO. Similar to Marth’s, though less likely to SD as there is less range.
[edit] Jolteon
(Note: Since it has no tail, all of Eevee’s tail based attacks are changed, also electric attacks heal Jolteon)
Neutral B: Pin Missle – Fires needles out of its fur, dealing small damage and knockback, though each pin increases in damage as it goes farther.
Side B: Thunder Fang – Rushes forwards with a series of three electrical bites, increasing in damage and knockback with each bite.
Up B: Double Kick – Jumps up, kicking once then juggling the opponent again. Gains minimal height if used as a third jump, since Jolteon has the highest of all Eeveelution jumps.
Down B: Thunder Wave – Releases a wave electricity which stuns the opponent in place. Can be charged for more stun time.
FINAL SMASH: Thunder – Jolteon uses Thunder, creating a massive wave of power to blow opponents away.
[edit] Glaceon
Neutral B: Ice Beam – The move charges as time goes on, at its highest charge it freezes and causes high vertical knockback, at a low charge it will slow the opponent.
Side B: Ice Fang – Rushes forwards with a series of three icey bites, increasing in damage and knockback with each bite.
Up B: Avalanche – Glaceon makes a wall of ice and climbs up it as ice tumbles down. Can be used to spike opponents below it.
Down B: Mirror Coat – Glaceon coats itself with ice, reflecting any projectile with double the power and knockback.
FINAL SMASH: Snow Cloak – Glaceon makes the stadium hail, each ball of hail dealing damage if it hits anyone. During the hail storm (15 sec.) Glaceon’s speed and power are doubled and it becomes unflinchable.
[edit] Flareon
(Note: Fire attacks heal Flareon)
Neutral B: Flamethrower – Flareon breathes fire out infront of itself, much like Charizard’s.
Side B: Fire Fang – Rushes forwards with a series of three flaming bites, increasing in damage and knockback with each bite.
Up B: Fire Spin – Rides upwards in a column of fire, causing very little damage and knockback but very high vertical recovery.
Down B: Smog – Releases a poisonous gas that sticks to the foe, causing all of his directional controls to be reversed. Deals very small damage and lasts for about 5 seconds.
FINAL SMASH: Overheat – A massive wave of fire shoots out of Flareon (roughly the size of the entirety of Final Destination), causing a one hit KO to those that it hits. Flareon receives 50% damage from using this attack.
[edit] Espeon
(Note: more powerful due to its difficulty to achieve)
Neutral B: Psychic – A massive wave of psychic energy explodes out of Espeon causing high knockback. Can be charged and can KO at low percentages.
Side B: Future Sight – A chargeable beam that has high speed and is controlable by the user. High damage.
Up B: Swift – Espeon rides a wave of stars back up to safety. Can be controlled, has low damage and knockback but long range.
Down B: Morning Sun – Espeon glows and absorbs any projectiles, healing with double the damage points of the projectile. Lots of startup lag (eg. A Dedede forward smash lag)
FINAL SMASH: Psychic Storm – Espeon makes a hellish scream and sends balls of psychic energy flying from its body. Each has a random trajectory and can travel through obstacles.
[edit] Umbreon
(Note: more powerful due to its difficulty to achieve)
Neutral B: Snatch – Umbreon slashes at an opponent, stealing any item (including smash balls, super spicy curry or mushrooms) or badges from them and using it for itself.
Side B: Faint Attack – Umbreon disappears and reappears forward a small distance, slashing at an opponent and stunning them. Will stop and auto hit any opponent within range of the attack.
Up B: Pursuit – Umbreon disappears, then reappears upward a small distance, sweet spotting a ledge and spiking an opponent with its claws.
Down B: Payback – Umbreon stops an opponents attack and deals it back with double knockback and damage.
FINAL SMASH: Dark Storm – The entire screen turns black except for a glowing Umbreon. When the darkness ends, each opponent has been Star KO’d unless under a ceiling or having performed a perfectly timed dodge.
[edit] Banjo and Kazooie
Ground Attacks Neutral A: Banjo claws twice followed by Kazooie coming out of Banjo’s pack and pecking 3 times.
F-Tilt: Banjo punches straight in front of him.
Up Tilt: Kazooie pecks up above Banjo.
Down Tilt: Banjo jabs Kazooie infront of him at a downward angle.
F-Smash: Banjo takes out Kazooie and swings her like a bat in front of him.
Up Smash: Kazooie jumps out of the pack and drill pecks a body length above with a disjointed hitbox
Down Smash: Banjo takes out Kazooie and sweeps her around his legs.
Dash Attack: Banjo rolls into the opponent.
Aerial Attacks In the air, Kazooie has multiple jumps by way of her wings, though they are small. She carries Banjo via the pack, which Banjo holds on to.
Neutral: Banjo spins in the air in a ball.
Forward: Kazooie pecks 3 times in front of her.
Back: Banjo kicks behind the two frantically.
Up: Kazooie spins, letting Banjo kick upwards in the air.
Grabs and Throws Pummel: Kazooie pecks at the opponent’s face.
Forward Throw: Banjo plants his foot on the opponent and pushes him away.
Up Throw: Banjo throws the opponent up and Kazooie headbutts him further.
Back Throw: Kazooie picks up the opponent with her beak and throws him behind them, where Banjo kicks the opponent further.
Down Throw: Kazooie jumps out of the pack and Banjo shoves the opponent in it. Banjo kicks the pack and Kazooie pecks at it for about a second.
Recovery Ledge: Kazooie pecks at the ground as Banjo climbs up.
100% ledge: Banjo struggles up and sweep kicks at the area in front of him.
Ground: Kazooie hops out of the pack and pecks both directions as Banjo gets up.
Special Neutral B: Egg Pluck – Banjo plucks varying eggs out of the ground, each one with a different affect. Once an egg is plucked, it becomes the type of egg fired via the egg fire special.
• Blue Egg – The most common type of egg, it is a standard projectile with no added affects and slight damage.
• Fire Egg – A flaming egg that will have a flower like affect on whoever it hits.
• Ice Egg – A frozen egg, will freeze whoever it hits on contact.
• Grenade Egg – A camoflaged egg, explodes on contact and has high knockback.
• Clockwork Egg – The rarest egg. It bursts into a chicken upon being shot and is controllable. It has higher knockback than the grenade egg.
Side B: Egg Fire – Banjo holds Kazooie like a gun as she fires eggs out of her mouth. Each egg has different properties.
Up B: Flip-Flap Jump – Banjo flips in the air as a powerful gust of Kazooie’s wings propels them to great heights.
Down B: Beak Buster – Banjo jumps into the air and comes crashing down, using Kazooie as a hammer. If B is held, Kazooie is used as a drill for massive damage.
Final Smash Dragon Kazooie – Kazooie turns into a green dragon and flies around carrying Banjo and rapidly firing eggs. The eggs are constant and cannot be stopped. Each egg is a random type with the clockwork non-existant and the blue egg very unlikely.
Taunts Up: Banjo looks at the screen and scratches his head.
Side: Banjo makes his game idle position. Kazooie pops out of the pack and pecks Banjo 3 times in the head. Banjo gets visibly annoyed.
Down: Banjo pulls out a Jiggy, throws it and lets it circle around him.
On Screen Appearance Banjo rides in on a custom machine made in the new Banjo Kazooie. The machine is random each entrance, based on an assortment of parts.
Colour Changes Normal: Banjo is brown, Kazooie is a reddish orange. Banjo wears yellow shorts and has a blue pack.
White: Banjo is white, resembling a polar bear. Clothing is the same and Kazooie are the same.
Dark: Banjo is black, resembling a black bear while Kazooie is dark red. Clothing is the same.
Blue: Kazooie is blue. Banjo and clothing are the same.
Yellow: Kazooie is yellow. Banjo and clothing are the same.
Green: Banjo and Kazooie are lighter. Shorts and backpack are green.
