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[Meta-K]

Meta-K 154 edits since October 21, 2008

154

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This is a SmashWiki user page.
For the article related to this user, please see nothing because he has yet to achieve big shot status.
Warning!
This user may not have "t3h ph1re," but he can copy it from his opponents!
Meta-Kirb
Meta-K
Brawl mains Kirby, Pikachu
Other Brawl
characters
Marth, King Dedede
Melee mains Kirby, Zelda
Other Melee
characters
Bowser, Link
N64 mains Kirby, Pikachu
Other N64
character
Link
Crew(s) None
Skill Pro-Am (I think)
Additional info
Real name Matt Richard
Location Halifax, Nova Scotia 

Hey, my name's either MATT or MetaK (K = Kirby), depending on who's Wii we're talking about. I'm you're average geeky musician who's been playing Kirby since SSB came out back in the last millennium. After years and years of Smash, I was finally introduced to Melee only about a year and a half before Brawl came out. I basically self-taught the game, and thus tend to play extremely offensively (I never liked dodging back in the day), although I've been slowly rounding off my style with more shields and dodges. Currently, I feel I have a very strong game, and only know of two people in my city that can beat me (if there are more, I haven't met them yet). I faithfully use Kirby as my main, with Pikachu, Dedede, Marth, Zelda, and Toon Link as backups (I had a brief period of Falco and Meta Knight, but the former didn't fit my style. I might consider training my MK again in the near future, though...also, I'm trying to bring my Bowser game up to a high level). I do follow the tier lists, and try to chose characters in the top fifteen that I probably would have picked anyways, had I not seen the list (i.e. Marth and Dedede > Snake and Wario).

Contents

[edit] Personal/Smasher Profile

In my "real world" life, I'm a trumpet student at Dalhousie University, hoping one day to either teach trumpet/music theory post-secondary or to play as a concert soloist/principal chair in a distinguished symphony orchestra (or both). If music is considered my profession, then Smash is my hobby. I recently won second-place in a Brawl tournament hosted by a city-wide anime club (where there were only four contestants with actual skill, and the rest all played Ike and Samus for some reason). I'm hoping to join some AllisBrawl tournaments in the near future, while I have summer time off.

[edit] Userboxes

Feel free to borrow if you want!

This user mains Kirby.
This user played MK before the tiers.
This user is a Din's Fire sniper.
This user thinks Marth is manly.
This user loves cartoons.
This user chose Bulbasaur.
This user lives in Canada.
This user will show you his moves.
You're too slow for this user.
This user has beaten four Zelda titles.
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101101110001.

This user can't let you do that.
This user plays Earthbound and says "PSI Fire".
This user would rather Game than Watch.
This user fights for his friends.
This user proudly plays Mewtwo.

[edit] Personal Tier List

This tier is my opinion, as it happens to be that current day. Be prepared for random character switches as it edits itself, not with the development of character metagames, but one every whenever I feel like it for no other reason than I feel like it.

Tiers by Meta-K
Ultima Fun Fine Fail

1. Kirby
2. Pikachu
3. Zelda
4. Marth
5. King Dedede
6. Toon Link

7. R.O.B.
8. Ice Climbers
9. Captain Olimar
10. Lucario
11. Sonic
12. Link
13. Bowser
14. Ganondorf
15. Samus Aran (Varia)
16. Wolf O'Donnel

17. Falco Lombardi
18. Fox MacLeod
19. Red
20. Meta Knight
21. Ness
22. Mario
23. Ike
24. Donkey Kong
25. Mr. Game & Watch
26. Yoshi

27. Samus Aran (No Varia)
28. Snake
29. Shiek
30. Pit
31. Diddy Kong
32. Captain Falcon
33. Jigglypuff
34. Princess Peach
35. Lucas
36. Wario
37. Green 'Stache

[edit] Rant about tiers

It seems that everyone has a different opinion on tiers, and these rants are popular on user pages, so here I go. I have an exremely limited belief in tiers, although not in the usual sense. I believe that players create tiers due to character popularity and ease of play. A good player finds someone they like (say, Fox) and starts to use them. Due to Fox having an easy play style (compared to, say, Olimar or Jigglypuff), said player realizes that they play said character well and thus adopt them as their main. Since they are good, they usually discover some advanced techniques (example, Dash Shine, waveshine, etc.), and these techniques are adapted by other players and become the norm. Thus, that one popular character now has a technical advantage of a larger moveset than other characters, and becomes "High-tier" due to everyone using them in order to exploit their advanced techniques. That is why tiers exist, and that is why I will accept them, but try to avoid them in my own character selecting.

[edit] Major Contributions

  1. Team battle rewrite.
  2. Lion rewrite.

[edit] The Copycide Challenge!

What, you are probably asking, is the copycide challenge? Well, this is the ultimate way to put your Kirby to the test! Your mission: to defeat as many level nine CPUs as you can under the following conditions:

  • The player must be Kirby
  • One stock, no time limit
  • Items may be on, but it will be a hell of a lot easier if they are off
  • Any stage. When possible, choose one where the opponent has a terrain advantage (ie lots of running room for Sonic, excessive airspace for Jigglypuff, close quarters for Ganondorf, etc).
  • THE CATCH: the final blow you land on the opponent MUST BE FROM YOUR COPY ABILITY!!! (When fighting Kirby, using Kirbycide will count as a victory. When fighting Dedede, you MUST have his ability for Kirbycide to count as a victory.)

For your help, I've divided the cast of Brawl into four categories. This is an EXTREMELY rough calculation of relative difficulties:

Copycide Challenge Difficulty Levels
Novice Intermediate Challenging Near Impossible

[edit] Character Movesets

Here's where I get to fantasize about whatever characters I want to see in the Smash Bros. Series!

[edit] Toon Link Re-vamp

Toon Link's better than Link in my opinion, but what if he were less of a clone? Keep the same A-button moves, but add the following:

Standard Special: Skull Hammer -- Toon Link takes out his big hammer from who knows where, charges it as B is held, and smashes it on the ground. Around 28% damage fully charged, and excellent Horizontal knockback. If B is tapped instead of held, he drops the hammer behind him (think Mario & Luigi:Superstar Saga), which has massive lag, but can humorously damage enemies close enough for about 10%.

Side Special: Boomerang -- Toon Link's boomerang would operate differently from Link's. When thrown, it can be angled about 45 degrees up or down. However, if the player tilts the control stick twice (like in Pikachu's quick attack), the boomerang will circle around in that direction when it reaches its maximum travel distance, and return to Toon Link from there.

Up Special: Deku Leaf -- When used in the air, Toon Link would pull out the Deku Leaf and ride an upwards current, functionally the same as Snake's Cypher. When used on the ground, he sends a blast of air outwards. Although it does no damage, it pushes opponent's backwards, and is a great edgeguard (especially when used after a boomerang hit).

Down Special: Hurricane Spin -- Toon Link's spin attack would no longer propel him up; instead, it is functionally similar to Luigi's. He retains the ability to charge his spin, the difference being the spin will last longer depending on how long B is held. Fully charged, the spin releases a large wave of energy (similar to when Link uses his spin attack on the ground in the original SSB), but has massive ending lag as Toon Link becomes dizzy for about two or three seconds. Fully charged hit can do up to 32%. Pressing B when the opponent is trapped in the spin will cause Toon Link to cancel the attack and smash the opponent upwards, great as a surprise finisher.

Final Smash: Four Sword -- Toon Link raises his sword, and with a victorious shout, he is split into four as the image of the triforce shines behind him. The four Links procede to attack in a Latios/Latias or Kat/Ana fashion (although lasting much shorter). Each Toon Link does 14%. If the main Toon Link hits on the last attack, he and the other three will all leap up and hit the enemy at the same time, resulting in a one-hit KO (the odds of this are actually quite low, so it's not as cheap as it sounds).

[edit] Jeff Andonuts

It's a non-Ness clone from Earthbound (Sorry, Paula fans)! Jeff was a tank in the RPG, and now he's come to the Earthbound battlefield. Although Jeff is small, he would be more solid than Ness, as well as slower (and wouldn't jump as high). Physically, he's unappealing as a fighter, but his special moves make him into quite a tank. As you will see, he excels at off-the-top KOs and has strong aerial attacks (although one of the weakest bairs in the game), as well as good throws.

Normal Attacks

  • Neurtal combo: As Ness, jabs twice and kicks. 3%, 3%, 5%.
  • Forward tilt: Hits the opponent with the butt of his Stun Gun. 12%.
  • Upwards tilt: Jumps up and thrusts both fists to the sky. 8% with decent knockback.
  • Downwards tilt: Swipes his arm across the ground in front of him. 10%, can trip.

Smash Attacks

  • Forward smash: As Falco, raises both fists and bring them down in front of him. Nice knockback, 18%-24%.
  • Upwards smash: Pulls out the Magnum Air gun and fires upwards. Low damage, but can blow opponents upwards (think Mr. Game & Watch's uair, but less drastic). 4%-10% if the opponent hits the gun itself.
  • Downwards smash: Shoots with the Stun Gun, as Zero Suit Samus. 14%, and can combo into forward smash. Charging doesn't do more damage, but stuns opponents for longer.

Aerial Attacks

  • Netrual air: Does an awkward-looking split-kick that hits on either side. 14% with nice knockback.
  • Forward air: Similar to Mario, he swings his Stun Gun in front of him. 12%, large hitbox, can spike if sweetspotted.
  • Backwards air: Sticks a leg out behind him. Sex kick, 10% initially, 6% afterwards. Low knockback, and one of his worst aerials.
  • Upwards air: As Mr. Game & Watch, shoots the Air Gun upwards. 4% if the gun hits.
  • Downwards air: Kicks below him. 15%, can spike (think Ganondorf).

Throws

  • Grab: Takes opponent by left hand, points his stun gun at their chest in a "stick 'em up" manner.
  • Pummel: Quick zap from the Stun Gun. 1%, but doesn't stun as Down Smash.
  • Forward Throw: Lets go of opponent, then quickly whips out Magnum Air Gun, hits them, and shoots. Hit does 14%, and opponent is blown back (note: you can't DI, as you are caught in the throw, as in Bowser's down throw).
  • Backwards throw: Stuns opponent, then jumps over them and kicks them backwards. Stun does 1%, kick does 10% and has horizontal knockback.
  • Upwards throw: As forward throw, but up.
  • Downwards throw: Pushes the opponent on the ground, stuns them, then swipes his leg downwards and kicks hard. Stun does 7%, kick 7% and sends the opponent up a little.

Specials

  • Neutral Special: Spectrum Beam -- Jeff whips out the gun, then charges for a second and shoots a blast that looks similar to a Magikoopa attack from the Mario series. 15%, virtually no knockback but a slight stun and breaks shields in one hit.
  • Side Special: Yogurt Dispenser -- Squirts yogurt in front of him. 7% damage to anyone it hits, but remains on the ground for a short amount of time, causing anyone who walks over it to trip.
  • Up Special: Bottle Rocket -- When used on the ground, Jeff sets a rocket, which fires in the direction determined by the control stick. However, if used in the air, Jeff grabs the rocket and rides it a short distance. He will fall off if the rocket hits an enemy, however. 17% damage, Jeff takes 4% if the rocket hits an enemy while he is riding it.
  • Down Special: Neutralizer -- Possibly the most overpowered move in the game. This move nulls ALL status effects within a radius around Jeff (about 1.5 times that of the Negative Zone). Note that ALL status effects include Lip's Stick, Superspicy Curry, Metal, FINAL SMASH, Giant/Small, etc. Any effects on Jeff are also nullified. Has no effect on status effects from a Special Brawl.
  • Final Smash: Gaia Beam -- Jeff whips out the best Gun of Earthbound. Fires horizontally as Samus's Zero Laser, but with a much smaller beam (about the size of the Light Arrow's trail). Can be aimed as Lucario's, although much slower, as Jeff struggles to hold such a powerful weapon. 20%-80% damage, depending on how long the opponent is caught in the beam.

[edit] Meta-Kirb (Just for fun)

It's me! Basically, I'd be a regular human-sized person (I imagine somewhere between Link and Marth in height), armed with my fists, some spirit-based energy attacks (like a religious version of Aura or the Force), and sheathed on my back the 1337est-named weapon in video game history: the Chaos Breaker from Shining Force. And, although this is me and not a serious character, I'll try and not make my moveset broken :P ... Note: When I portray myself in a game, I'm usually styled on Future Trunks from DBZ.

Normal Attacks

  • Neutral Combo: Punch, punch, kick. The kick has some horizontal knockback. 4%, 4%, 6%.
  • Forward Tilt: Feints a left kick, then kicks straight with right leg. 10%, light knockback at about 25 degrees up.
  • Upwards Tilt: Does a little hop and kicks really high. 9%.
  • Downwards Tilt: Not really an attack. My crouch would get me in a crawling position. The tilt does no damage, but causes the opponent to trip every time.

Smash Attacks

  • Forward Smash: Hold hands back, which start to flame, then thrusts them forwards. 20-25% and best killing smash.
  • Upwards Smash: Crouches and grabs hilt of Chaos Breaker, then swings it hard upwards. Not the best knockback, but 23-27% and can set up an U-Air finish.
  • Downwards Smash: Crosses arms, holding a flame in each hand, then throws them on the ground in front of me. 24-30%.

Aerial Attacks

  • Neutral Air: Holds hands out to either side, creating a small electric pulse. 7%, not recommended.
  • Forward Air: Swings fist downwards, similar to Mario. Decent spike, 14%.
  • Backward Air: Whips out Chaos Breaker, and spins around while slashing. 16%, really powerful, and can set up the F-Air spike (since it causes me to turn).
  • Upward Air: Similar to Zelda, holds hand up and creates a blast of fire. 20%, best air finisher.
  • Downward Air: Stall-then-fall, which feints to a footstool if it connects (or, would connect, since it's not really an attack). Pressing A during the footstool causes me to use a punch similar to F-Air, although I don't gain the height bonus from the free jump. Attack does 14%.

Throws

  • Grab: Clenches fist, drawing opponent near in a psychic hold.
  • Pummel: Squeezes fist, which sparks, and opponent suffers electric shock. 1%, as usual.
  • Forward Throw: Takes out Chaos Breaker, and swings like Ike's forward smash while opponent is caught by psychic energy. 16%, great knockback.
  • Backward Throw: As Mace Windu and Jeff (above), jumps over opponent and kicks hard. 15% with horizontal knockback.
  • Upwards Throw: Visually appears to use Super Jump Punch, then quickly kicks. 12%, launches almost purely vertical (again, sets up U-Air nicely).
  • Downwards Throw: Throws opponent into the air quite high, then jumps up and kicks them down again hard (think Barrage of Lions from Naruto). 15%.

Specials

  • Neutral Special: Dancing Blade
  • Forward Special: Din's Fire
  • Upward Special: Flying Eagle -- Similar to Dimensional Cape, but moves as far as Zelda's teleport.
  • Downward Special: Counter -- Strikes the same pose as Marth, but opponent does not stop when he/she hits the blade. Rather, I step into the background, then attack from behind them.
  • Final Smash: Spirit Bomb -- Jumps into the air (like Lucario), then charges the huge ball of energy, which is thrown down in the direction pressed by the joystick. About ten seconds to charge, does NINETY-NINE PERCENT (hey, let me have at least one broken move).

[edit] Coming Soon

  • Leon Powalski
  • Knuckles the Echidna
  • Mega Man (Classic)
  • Zero