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[ParadoxJuice]

ParadoxJuice 50 edits since April 19, 2009

50

From SmashWiki, the Super Smash Bros. wiki

Contents

[edit] Characters

Main: Mr. Game & Watch

  • I don't know where I heard of him, but I know that hes who I wanted to main before I got SSBB. I seem to like using air attacks, but that is where G&W shines.

Secondary: Ice Climbers (SSBB)

  • I've been playing as them recently, and I'm not too bad. I mostly spam their nB, especially when theres a slope, to rack up damage. When the opponent gets close, I use their side B to get a new location and repeat the process. I run in for a smash attack when I've racked up enough damage

Thirdindary: Olimar

  • I mostly play as him for things like 'break the targets' and stuff, but hes pretty fun to play as. I haven't played as him that much, though, he was my main before I unlocked G&W.

Just 4 Fun: Snake / Sonic

  • The third party charecters. I love abusing Sonics speed, even if I usually run off the edge with it. And I try to place Snakes mines and C4 strategically, but usually blow myself up X(.

Worst Character: Ness

  • Its that recover move that always kills me.

[edit] My FC

4683-2177-4542

Online matches are NOT srs bsn. They simply lag too much, and I only see my characters respond to commands a good 1 second after I've hit a button.

[edit] Quotes

STOP MIDMATCH PAUSING!

  • Whenever someone pauses midmatch (my friends do this...A LOT)

I hate you so much

  • Whenever I accidentally midmatch pause due to my friends unpausing while I was mashing the + button

Womanizer, Womanizer, Boy, you're a womanizer...

  • Whenever I'm camping and doing nothing while an ally/other people in the fight keep on brawling, usually just to annoy.

Cause you're hot and your cold, you're yes and you're no...

  • Also to annoy, but usually used when a specific one of my friends who hates this song is playing.

AMBUSH BAAAAAAAAAH!

  • When someone attacks me while singing. Its usually accompinied by a quick attack like the manhole, pesticide, or something.

Wait a minute, since when does (move X) do (action X)?

  • When something happens that I didn't know could happen, usually followed by anger.

I be a worker bee, a worker bee I be...

  • Used to annoy, but when I'm actually fighting. Don't ask where it came from, I heard some people singing it while playing chess and its been stuck with me ever since.

(Singing) Dahdah-dahdah-dahdah-dahdah Catch Meta Knight...Catch Meta Knight

  • Its a little game I play where I play as Meta Knight and only run, dodge and taunt, singing this until I'm attacked.

(With a Chinese accent) Oh look, I'm over here. But know I'm over here, oooh.

  • I like to stand still, wait, and then use teleportation/side dodge, followed by a quick attack on my opponent.

Emptying out the Move Decay Que...

  • Said while I'm using a random attack over and over to empty out my move decay, preferably a high priority one. This is more of a strategy then a quote, it helps my spammy playstyle.

UPGRADE!

  • Said when I'm playing as a sworded character and pick up a beam sword or a gun.

[edit] Tier List

coming soon

[edit] Movesets

I made this one for an event on smashboards, called Make Your Move. Never posted it though, because I realized shortly after that smashboards suck. It's not entirely finished, I'll finish it...later. I did remove the BBCode, though, tell me if there is something I missed.

Spider-man

http://videogamecentral.com/gamersvoice/wp-content/uploads/2008/04/spiderman.jpg

Spider-man, the Spider-powered hero from New York City, has entered the fray!

~~Statistics~~

Walking Speed: 4-Spider-Man will walk along slowly, yet dramatically.

Running Speed: 8-Spider-Man is quite the speed demon.

Crouch: 8-Spider-Man goes down to about a third of his height, legs spread out, one hand on the ground.

Jump Height: 6-Spider-Man has a high jump-after all, his powers are from a jumping spider.

Mid-air Jump Height: 4-Based off of the mid-air jump height from his video games. Spider-Man will do a flip for extra height.

Aerial Speed: 4-A bit below average, Spider-Man relies mostly on his momentum.

Fall Speed: 8-Based off of the fall speed from his video games, Spider-Man falls pretty quickly.

Recovery: 9-Spider-Mans web swings and web zips make him amazing at recovery. He lost one because he has to sacrifice strength to access the full awesomness of his recovery.

Weight: 3-Pretty below average weight, Spider-Man has been seen several times flying at high speeds in the movies, comics, and games.

Wall Jump: 8-Spider-Man is quite skilled at this, and in the games, you can wall jump to the other side of a street easily.

Wall Cling: 10-Spider-Man is well known for wall clinging, so this should go without saying.

Wall Crawl: 10-Spider-Man has a unique trait-when wall clinging, he can actually climb up and down the wall. He can even go upside-down like this, but most stages have quite a bit of obstacles on their bottom (have you seen all that machinery under FD?). Usually, Spider-Man won't be able to make use of this, since very few stages actually have walls. You can only be on a wall for 3 seconds though, then Spider-Man comes off. No stalling underneath the stage.

~~Special Mechanic~~

Webbing: All of Spider-Mans special attacks use webbing, as well as his grab, and it is possible to use webbing during an attack to boost its power (see Standard Special). In some versions of Spider-Mans story, Spider-Man has a limited amount of webbing, which he carries around in a small device around his wrist, covered up by his costume. This is the version I’m using. Therefore, whenever Spider-Man uses a move that uses webbing, or boosts the power of a move with webbing, he will lose some of his webbing.

I’ve measured the amount of webbing each attack uses. Beneath each attack, I’ll list a few things-first, the damage of the attack, then, the amount of webbing you’ll use up if Spider-Man uses the Web Bonus. Finally, there is the attacks BWD-Bonus Web Damage. This is how much damage the attack does with webbing applied, not how much damage gets added-for example, if the attack does 2 damage and 4 BWD, then the attack will do 4 damage with webbing applied, not 6. Spider-Mans attacks are pretty weak without the web bonus, so you’ll need to strategize and make good use of this.

~~Special Moves~~

Standard Special: WEB BONUS

http://talk.xboxsolution.com/gallery/data/697/Spider-Man_VS_Venom.jpg

Basically, when you hold down the B button, nothing happens, until you attack. When you attack, Spider-Man will increase the strength of the attack by using webbing somehow-as seen in this picture, he creates a burst of webbing. This increases the damage and knockback of the attack, but its not without disadvantages-every time you use this, you use up some Web. Just like in some versions of the story, Spider-Man won’t be able to make his own webbing, but instead stores it in limited supply.

Downwards Special: WEB RESTORE

http://www.de-fact-o.com/php_uploads/Image/Spider-man_webshooters.jpg

So, what happens when you reach 0 Web? Well, webbing is an essential part of Spider-Mans recovery, so you’ll have to use this. Basically, Spider-Man will pull away his glove, take out the cartridge, reach into his utility belt (also hidden underneath the costume) and insert a new cartridge, before putting his glove back on.

This move takes about 3 seconds to execute, and you need to be on the ground to do it, so don’t even think about spamming it so that you never run out of webbing. Once Spider-Man has started taking off his glove, he has super armour frames-he can take damage, but not knockback. Your opponent will probably take advantage of this and rack up as much damage as they can, and if they’re really smart, they’ll time it so that you’ll get hit by a fully charged smash attack as soon as you lose your SA frames.

Upwards Special: WEB SWING

http://images.techtree.com/ttimages/story/spider-man-PC-1.jpg

You know what it is. Spider-Man is famous for this. He shoots his web upwards, attaches it to some object, and then swings like Tarzan. Actually, I bet most would say Tarzan swings like Spider-Man.

The web line can attach to just about any solid object, solid objects not including opponents or items. It can attach to drop-through platforms, however. It can also attach to the upper boundary line. You can angle the web line left and right as you fire it, which is necessary on large stages-for every stage builder block of length the web line extends, you lose 5 Web. If the stage is very large, you might want to aim towards some kind of platform, so that you don’t waste all of your webbing on this.

Speaking of not wasting webbing, this move is the main reason you don’t want to do so. Spider-Man is pretty light weight, so you’ll need to use this move a bit. When you use webbing, don’t waste it, otherwise Spider-Man will be unable to recover. You can keep using this move as much as you want, until you run out of webbing.

Side Special: Web Shot http://www.tech2.com/media/images/2007/Jul/img_11841_spiderman_450x360.jpg The Web Shot is a simple little projectile, pretty weak, but if used strategically, a powerful move. Spider-Man will shoot out a little ball of web, which will do about 3% damage upon collision with an enemy. You can angle this attack up and down quite a good bit. It can also cover the floor with sticky web residue, which causes any opponents (except yourself) to get stuck in it, unable to move until its gone. You can also hit your opponents directly with this, causing them to get tied up in the webbing, but since it disappears so quickly, it’s more like an extended flinch time.

If you hold down the special move button, Spider-Man will charge up the web shot before firing it. Doing this, you can make the webs you create with this stay for up to 3 seconds-if you hit an opponent with this, you now have a 3 second opening. Charging will also make it do more damage, up to 9%. But, a fully charged shot will use 9 Web, and your opponent will probably have to already be caught up in your webs if you want to hit with this.

But, there is another reason to use this. If you use this on a web that Spider-Man created with his grab (see the Grabs & Throws section) then the web will be reinforced. This will make it last an additional 1 second if its not charged, or a whole ten if its fully charged! You’ll have to strategize with this to maximize its potential.


~~Ground Attacks~~

Jab: Spider-Man is probably one of the few who actually jabs-its a simple punch forward, and you can do this infinitely by holding down the attack button. It only does 1% damage and flinch, unless your opponent really sucks, they should be able to get out of the combo and attack you.

If Webbing is applied to it, Spider-Man will simply create a burst of webbing, as if hitting them with a web ball while he punches. [1%] [3 Web] [3% BWD]

Forward Tilt: Very similar to his jab, except that Spider-Man swings side to side instead of straight forward. It can be comboed, and Spider-Man will repeatedly swing back and forth if so.

If Webbing is applied to it, Spider-Man will again simply create a burst of webbing, as if hitting them with a web ball as he punches. [3%] [6 Web] [6% BWD]

Downards Tilt: Spider-Man does a spinning kick, swinging his legs around, similar to Marios dsmash, tripping the opponent. The attack, unlike most dtilts, can be comboed. The combo involves doing a kick similar to Captain Falcons utilt, standing up as you do so, knocking the opponent into the air. Then, Spider-Man does the classic swinging kick upwards. Gets up when he does the second kick, so you end in an upright position.

If Webbing is applied, Spider-Mans will web the opponents feet as he kicks them, not doing any bonus damage. However, if he misses the opponent, the web will lie there on the ground, causing any opponent (except Spider-Man) to get stuck. The web last for about 5 seconds. When he jump kicks them into the air, he will shoot out two undercharged web balls. As he prepares for the last hit, he'll web up his own foot with hard webbing, doing extra damage when it shatters on the enemy. [1% Hit 1] [2% Hit 2] [3% Hit 3] [4 Web Hit 1] [4 Web Hit 2] [6 Web Hit 3] [1% BWD Hit 1] [4% BWD Hit 2] [6% BWD Hit 3]

Upwards Tilt: A good uppercut skywards. This is his only ground attack that actually does knockback, the others just being quick damage rackers. Obviously, your opponent goes up into the air. There is one unique attribute to this-tap the attack button again while you use this, and Spider-Man will do a leaping attack into the air with the opponent, allowing you to do further air combos.

If Spider-Man applies Webbing to this, he'll create several explosions of webbing on the way up, along with one big one at the end. [6% Basic] [10 Web] [12% BWD]

Dash Attack: Spider-Man quickly does a kick forwards, jumping as he does so, being carried along by his momentum.

If you apply webbing, Spider-Man will reach forwards with his webs and use them to launch himself forward like a catapult. [4%] [5 Web] [8 BWD]

Situationals

Over 100% Ledge Attack: Spider-man will quickly pull himself over the edge and do a kick forward with both feet, kicking before his feet touch the ground, holding himself up with the hand that was grabbing the ledge.

If Webbing is applied, Spider-Man will simply use his free hand to fire web balls. [6%] [6 Web] [12% BWD]

Under 100% Ledge Attack: Spider-Man will quickly flip himself over the edge, and while his hand is still holding onto the ledge, will kick down on them.

If Webbing is applied, Spider-Man will tie a cast of Webbing over his foot, doing bonus damage as it shatters. [3%] [4 Web] [6% BWD]

On Belly: Spider-Man does some crazy spinning around, in what can only be described as kicking his opponents as he does a breakdance. He'll get up as he does this, but you won't notice until he's up.

If Webbing is applied, Spider-Man will fire web balls left and right until he's up. This will cover the ground with webbing, making opponents who walk through the pile (except for Spider-Man) to get stuck. The web dissapears in about 3 seconds. [4% (on each side)] [10 Web] [8% BWD]

On Back-Completely identical to his on belly attack, just with a bit less start up lag.

Smashes

Side Smash: Spider-Man will do a powerful kick forward, turning to his side a bit as he does it and...its a Spartan Kick, just like in 300.

If webbing is applied, Spider-Man will surround his leg in a cast of web which shatters when the attack is released. This has a much larger range then the normal webbing boosted attacks, reaching about 2 stage builder blocks in length, but only doing a small 3% to those not in the actual range of the kick. [9% uncharged] [14% charged] [15 Web] [18 BWD uncharged] [23 BWD charged]

Down Smash: Spider-Man does a very quick series of kicks, first swinging several times then doing a series of flipkicks. Each individual hit comes out fast, but only does 1% damage each. You can cancel he attack by hitting any other button, but there is a good amount of ending lag, especially if you charged it. It has a unique purpose among smashes, functioning more like a powerful combo then for knockback. If charged, each hit does an extra 1% for every half a second you charge, and you can charge for 1.5 seconds.

Something interesting to note here is that if you cancel the combo, the next time you use a dsmash you'll pick up where you left off. If you get KO'd, you'll have to start the combo over again.

If webbing is applied, Spider-Man will not only kick, but release a fury of web balls. Each one does 3% damage.

The numbers may seem hugely overpowered, but keep in mind that for the whole 60% damage, you must charge for a large amount of time, and just getting all the hits to connect can be very challenging. You'll also need to use up most of your webbing, messing up your recovery. [1% first hit] [2% second hit] [1% third hit] [2% fourth hit] [4% fifth hit] [4% sixth hit] [6% seventh hit] [40% fully charged, if all hits connect] [2 Web per hit] [3 BWD per hit]

Up Smash: Spider-Man quickly spins around as he rises up into the air, bringing his opponent with him in 15 different hits. The move finishes off with a powerful flipkick.

With webbing applied, Spider-Man creates a large number of bursts of web, along with a large, powerful burst to finish things off. [1% per hit uncharged] [3% per hit charged] [15 Web] [An extra 2 BWD per hit]

Aireals

Neutral Aireal: Spider-Man spins, kicking in front of and behind himself. This is a fast attack and is pretty unpredictable. You can't shorthop it though, as the attack has a good amount of lag if you land on the ground with it.

With webbing applied, Spider-Man will create a burst of webbing with each hit. [2% on each side] [4 Web] [4 BWD on each side]

Forward Aireal: Spider-Man punches forward. It can be comboed into three different punches, where Spider-Man swings left, then right, then up, bringing your opponent up above you. If you hit with each attack, it can be pretty powerful, but there is a good amount of lag at the end, so your opponent can punish a badly done one with a uair.

With Webbing applied, Spider-Man creates bursts of webbing with each hit. [4%] [6 Web] [8 BWD]

Backward Aireal: Spider-Man kicks behind him with both legs. Its the opposite of his fair in that it has startup lag instead of ending lag. The attack is pretty powerful, though, but timing can be difficult. A smart opponent will see it coming and air dodge. This attack can get your oppoent off of the ledge easily, but you'll need to use your uair if you ever actually want to hit with this.

With Webbing applied, Spider-Man will shoot out a web ball behind him. [8%] [3 Web] [12 BWD]

Up Aireal: Spider-Man quickly turns up and kicks upward.

With Webbing applied, Spider-Man will shoot webbing up at the opponent a large distance, and pull them down into the attack. The opponent will now be webbed up in midair, which is very necessary to perform his more slow and powerful fair and bair. A good use of this is important if Spider-Man wants combos, but it can be hard to web your opponent. [3%] [5 Web] [3% BWD]

Down Aireal: Now, here is an important move. Spider-Man will dive down onto the opponent and grab them, balancing on their head. This is the Mounted position. From this position, Spider-Man can do a form of pummel that does only 1% damage, 2% BWD. From this position, Spider-Man can also throw his opponent upwards, and if he tilts the joystick, he can trip them, but also getting himself into an even more advantageous position where he is on top of them, capable of punching them for 4% damage (6% BWD) and is very hard to escape from (the Ground Hold Position). The opponent can stop themselves from being tripped by tilting in the opposite direction, however, but this brings in a tottally different tactic of riding your opponent. You can force them to choose if they want to put themselves into a disadvantageous position with you holding them down, or get trapped in your webs for more damage racking potential.

Opponents fighting against Spider-Man will have to caution against this, and not get underneath you. This could allow you to taunt your opponent into mid-air. [0% damage] [0 Web] [0 BWD]

Web Zip: Web Zip? Doesn’t this have something to do with grabbing? Yes, but if you use Spider-Mans ‘grab’ in mid-air, and successfully hit your opponent, and then tap the attack button, you’ll web zip towards them as usual. You can’t grab them in mid-air though, but Spider-Man will kick his opponent and meteor smash them downwards. Here is a video of the web zip attack: http://www.youtube.com/watch?v=Vj8ujmk9s8E&feature=related

Swing Air: Spider-Man has quit a large number of additional moves. His Swing Air (his sair) is what you get when you tap the attack button while Spider-Man is attached to a web line from his Up Special. The damage and knockback of the attack varies depending on Spider-Mans momentum-if he’s hardly moving, it will do 1%, but when going full speed, it will do 15% and knock your opponent the length of Final Destination!

With Webbing applied...wait, you can’t apply webbing to this move, since your already on a web line. [1-15%] [Web Varies] [0 BWD]

Grabs & Throws

Grab: Spider-Mans grab is very unique. At a glance, it looks like an extended grab, just like Links grab. It may even seem cheap, in the fact that it doesn't have the usual ending lag of an extended grab. However, this move uses up 1 Web every third of a second for every stage builder block of space it covers, and has many uses besides grabbing the opponent, so you'll have to make good use of it. However, this move has many purposes besides grabbing, which I'll explain later. When you manage to grab an opponent with this, you won't pull them towards you, you'll just begin webbing them up. You have to tap the attack button, causing Spider-Man to web zip over to the opponent, which is different from the usual pulling your opponent towards you. Once your opponent is grabbed, you can do all the usual throws and pummels, which I'll explain later.

When you use this, you can tilt the joystick forward and backward, to make Spider-Man shoot his webs out a longer distance or a shorter one, and can even angle it up and down. You can do this out as long as you want, but since you lose 1 Web every quarter of a second for every stage builder block of space this is extended, it can waste your webbing very quickly if you do. Gravity effects the web, dragging it down, but it will connect to any platform and stay there for 10 seconds. Any opponent that walks into the web will get stuck and must proceed mashing buttons, as if they've been grabbed. You can have a web that starts on a platform and ends on the ground, effectively lowering your opponents approach.

The Grab can also be used as a form of tether recovery. You can reach out with a web line, and once it’s attached to the ledge, you can tap the attack button for Spider-Man to web zip towards it, just as you do with an opponent. It doesn’t even have to attach to the ledge, you can attach it to any wall.

Pummel: Spider-Man will knee the opponent in the stomach. It’s a pretty slow attack.

With webbing applied, Spider-Man will shoot a web ball at the opponent. [2%] [3 Web] [3 BWD]

Upwards Throw: For the up throw, Spider-Man will throw his opponent upwards, and then kick them up even higher. It doesn’t throw them that high, but it does get you in perfect range for a short hop and then a uair.

With webbing applied, Spider-Man will shoot out two web balls up at the opponent. [4%] [6 Web] [10 BWD]

Forwards Throw: Spider-Man will lift his opponent up above his head, and then throw them forward at high speeds. If they hit something within 1 second after they’ve been thrown, they’ll take 4% damage, but otherwise, this is mostly to get your opponent where you want them to be-say, off the stage, or in one of your webs.

If webbing is applied, then Spider-Man will swing his opponent around on a web line, throwing them farther. [4% if a solid object is hit] [6 Web] [0 BWD]

Backwards Throw: Spider-Man will swing the opponent behind him, kicking them in the back.

If webbing is applied, Spider-Man will create a cast of webbing around his leg which will shatter upon contact. Unlike usual, Spider-Man will use a large amount of web for this, but also do a lot of damage. This is one of Spider-Mans KO moves, which is unfortunate since it’s hard to use, since you have to be facing away from where you want to throw your opponent.

Downwards Throw: This throw doesn’t actually throw your opponent-it will put Spider-Man into a different position, where he is on top of the opponent, and the opponent is on the ground, Spider-Man holding them in place. From this position, you can pummel, but it is twice as hard for your opponent to break out of this throw. However, if they do, Spider-Man will take damage and knockback, so make good use of this throw.

Ground Hold: What is the ground hold, you ask? You see, Spider-Man can grab onto the opponent in four different ways. There is the usual grabbing position, where Spider-Man simply holds them in place. There is also the Mounted position, which I will mention later. He can even grab his opponent in mid-air, but I’ll talk about this more later.

The Ground Hold is the position you get into when you use your dthrow, when you use your Air Grab and land on the ground, or if you trip your opponent from the Mounted position. When in the Ground Hold, your opponent will have a much harder time breaking out, having to mash buttons a lot quicker. But, when they do break out, they’ll do considerable damage and knockback to you.

Ground Hold Pummel: When you tap the attack button during a Ground Hold, Spider-Man will do a powerful punch to the opponent, dealing 4% damage.

With webbing applied, Spider-Man will create an explosion of webbing, dealing an extra 3%. [4%] [3 Web] [7 BWD]

Ground Hold Throw: When in a Ground Hold, Spider-Man only has one throw. This one functions more like a dthrow then Spider-Mans dthrow. Spider-Man will step up, and stomp on the opponent, doing a good 6%. This attack is pretty slow, opponents in FFA are likely to take advantage, and if you’ve been pummelling your opponent, it’s likely that they will break out as you do this.

Mounted: Mounted is when Spider-Man is on top of the opponent. It is only possible to go into Mounted mode by using your dair. Remember, when using the dair, Spider-Man doesn’t attack your opponent, but lands on their heads and balances there. When here, he can tilt the joystick left and right to shift his balance, doing so causing the character to visibly lean. If he leans over enough in one direction, he’ll trip over his opponent, bringing him in to the Ground Hold position. Your opponent can try to stop this, by tilting the joystick in the opposite direction you are. However, this also makes them walk in that direction, so you can control them in a way.

When an opponent is mounted, they can get you off in a few different ways. If they do any attack where the hitbox reaches up to their heads, Spider-Man will take damage and knockback as usual, letting go. Characters like Fox have an easy time getting out of this, as Fox has a special move where the hitbox covers his entire body. This brings in a new strategy-you could try and get them to use this move and fall off the ledge because of it, making the only other option be to run in the opposite direction and run into one of Spider-Mans well placed webs. If it’s a recovery move that does this, you can take advantage of their helpless mode and hit them with a powerful bair. If they use a smash attack of any kind, Spider-Man will take damage and knockback, even if the hit box doesn’t reach him. You’ll have to time it so that you jump off at just the right time and then punish them appropriately.

When your opponent jumps with you Mounted on them, things are a little different. Spider-Man will now control their trajectory-he can make them move left and right in mid-air! If your opponent doesn’t tilt or tilts the joystick in the same direction as you, you’ll move in that direction. If your opponent fights back and tries to move in a different direction, they’ll still move that way, but at half speed.

Mounted Pummel: This is a weak attack, where Spider-Man kicks his opponent in the head with his heels. It’s also pretty quick, so you’ll generally want to time this move so that you can use it as many times and still get yourself into a Ground Hold.

With Webbing applied, Spider-Man does no more than create a small burst of webbing. [1%] [2 Web] [2 BWD]

~~Final Smash~~ Spider Agility: When Spider-Man has grabbed the smash ball, he will now be able to access his Spider agility. All of the action will slow down, the speed being cut in half. Spider-Man is now able to abuse the start up lag on every attack, as well as getting in several attacks on his opponent before they can react. A video of this is seen here:


~~Extras~~

Down Taunt: Spider-Man will crouch on the ground and wave his hands, as if to tell his opponent to come. Up Taunt: Spider-Man will crack his knuckles. Side Taunt: Spider-Man will take out his camera and take a picture, flash and all, telling his opponent to “Say Cheese!” before putting the camera away. Swing Taunt: When Spider-Man is on one of the web lines from his up special, either completely stopped or moving at a slow speed, and hits any taunt button, he will hang upside down from the web line.

Win Taunt 1: Spider-Man will hang upside down from a web line. Win Taunt 2: Spider-Man will be holding on to the side of a lamppost, both feet attached to it, and one hand holding it. [IMG] http://us.st12.yimg.com/us.st.yimg.com/I/yhst-88176438395239_2043_141707645[/IMG] Win Taunt 3: Spider-Man tells his opponents that ‘with great power comes great responsibility.

Spider Sense: Whenever an attack within 1 stage builder block distance of Spider-Man is having start up lag, there is a 10% chance that Spider-Man will say “My Spider-Sense is tingling”.

[edit] Known Languages

Heres a list of all languages I know. Note that I didn't translate ParadoxJuice for any of them.

Albanian

  • Përshëndetje, kushdo. Unë quhem ParadoxJuice. Unë jam një tifoz i godasin vëllezërit seri.

Catalan

  • Hola a tots. El meu nom és ParadoxJuice. Sóc un fan de la sèrie Trencar Brothers.

Crotian

  • Pozdrav, svima. Moje ime je ParadoxJuice. Ja sam navijač u bankrotstvo braća serije.

Czech

  • Ahoj všichni. Mé jméno je ParadoxJuice. Jsem fanda na smeč bratři série.

Dutch

  • Hallo, iedereen. Mijn naam is ParadoxJuice. Ik ben een fan van de Smash Brothers serie.

English

  • Hello, everyone. My name is ParadoxJuice. I am a fan of the Smash Brothers series.

Estonian

  • Tere, kõigile. Minu nimi on ParadoxJuice. Olen fänn on prauhti vennad seerias.

Filipino

  • Hello, lahat. Ang pangalan ko ay ParadoxJuice. Ako ay isang tagahanga ng bagsak kapatid series.

Finnish

  • Hei, kaikille. Nimeni on ParadoxJuice. Olen fani, että Katkaista Bros sarjassa.

French

  • Bonjour, tout le monde. Mon nom est ParadoxJuice. Je suis un fan de la série Smash Brothers.

Galician

  • Hola a todos. Meu nome é ParadoxJuice. Eu son un fa da serie esmagará irmáns.

German

  • Hallo, alle. Mein Name ist ParadoxJuice. Ich bin ein Fan der Smash-Brüder Serie.

Hungarian

  • Hello, mindenki. My name is ParadoxJuice. Én rajongója a krach testvérek sorozat.

Indonesian

  • Hello, semua orang. My name is ParadoxJuice. I am a fan of the smash brothers series.

Italian

  • Ciao a tutti. Il mio nome è ParadoxJuice. Io sono un fan della serie Smash Brothers.

Latvian

  • Hello, everyone. Mans vārds ir ParadoxJuice. Es esmu fans no sagraut brāļi sērijā.

Lithuanian

  • Sveiki, visi. Mano vardas ParadoxJuice. Aš esu gerbėjas smash broliai serijoje.

Maltese

  • Hello, kulħadd. Jien jisimni ParadoxJuice. I am a fan ta 'l-aħwa smash serje.

Norwegian

  • Hei, alle. Mitt navn er ParadoxJuice. Jeg er en fan av smash brothers serien.

Polish

  • Witaj, wszyscy. Nazywam się ParadoxJuice. Jestem fanem z serii Smash Brothers.

Portuguese

  • Olá a todos. Meu nome é ParadoxJuice. Eu sou um fã da série Quebrar Bros.

Romanian

  • Bună ziua, tuturor. Numele meu este ParadoxJuice. Eu sunt un fan al nimici Brothers serie.

Slovak

  • Ahoj všetci. Moje meno je ParadoxJuice. Som fanúšik tohto Rozbít Bratia série.

Slovenian

  • Pozdravljeni, vsi. Moje ime je ParadoxJuice. Jaz sem a pahljača od Zlomiti Brothers serije.

Spanish

  • Hola a todos. Mi nombre es ParadoxJuice. Soy un fan de la serie Romper Hermanos.

Swedish

  • Hej, alla. Mitt namn är ParadoxJuice. Jag är en beundrare av Bryta Brothers serien.

Turkish

  • Merhaba, herkese. Benim adım ParadoxJuice olduğunu. Ben Ara vermik Brothers serisi bir fanatiğiyim.

Veitnamese

  • Xin chào, tất cả mọi người. Tên tôi là ParadoxJuice. Tôi là một fan hâm mộ của các Phá vỡ Anh em loạt.

LOLspeek

  • Hai, evr1! Mi name iz ParadoxJooce. I iz teh fan ov teh Smash Brodaz sereez.

1337

  • |-|3110, 3\/r1! Mi n3m3 i5 P4r4d0><Ju1c3. 1 4m 4 f4n 0f th3 Sm45h Br0th3r5 53r135.

4|)\/4|\|(|=|) |_|=|=75p|=|=|<

  • |-||=|_|_0, |=\/|=rT0|\||=. /\/\T |\|4/\/\|= T7 P/-\r/-\|)0><J|_|(|=. T /-\/\/\ /-\ |=/-\|\| 0|= T|=|n 5/\/\/-\5|n Br0t|=r5 5|=rT|=5.

Unintellegent

  • hello, everyone. miy naem be paradoxjuice. i am an phan off teh smash brothers serieses.

[edit] Other Wikis

Only the Evolutions Wiki, which is found here: http://evolutionsgame.wikia.com/wiki/Evolutions%21_Wiki

Its not really made for visitors, though.