Wavelanding
From SmashWiki, the Super Smash Bros. wiki
Waveland is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on the character's air speed
[edit] Wavedropping
A Wavedrop is a useful technique when trying to mantain control while you're Falling or Dashing. To Wavedrop, you must jump as high as you want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, Fast fall, or jump from a dash and hold the control stick down. Then Air dodge right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.
