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Not to be confused with Falling speed.

Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.

It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is that characters at 87 units or heavier except Luigi (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters are not. In the opposite however, many characters below weight 95 and all below weight 87 have guaranteed down smash hit of Mr. Game & Watch after his down throw if they don't tech the down throw (which is not easy) while it's escapable for all others even when they don't tech. In Brawl, Ice Climbers' infinite chain grabs are easier to perform on lightweights and harder to do on heavyweights. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.

Contents

SSB Weight RankingEdit

These weights have been found using the Mushroom Kingdom weight scales.

Super Smash Bros. Weight List
Very Heavy Heavy Medium Light Very Light

1.Donkey Kong - 113

2.Samus - 108
3.Yoshi - 106
4-5.Link, Captain Falcon - 104

6-8. Mario, Luigi, Fox - 100

9. Ness - 88

10. Pikachu - 80
11. Kirby - 74
12. Jigglypuff - 65

SSBM Weight RankingEdit

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom weight scale and is featured on Mew2King's website of statistics. Mew2King credits Blake Mutschler and Aaron Kurtz for having calculated these data. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.

Rank Character Weight (NTSC) Weight (PAL)
1 Bowser 117 118
2 Donkey Kong 114 115
3 (NTSC)
4 (PAL)
Samus 110 110
4 (NTSC)
5 (PAL)
Ganondorf 109 109
5 (NTSC)
3 (PAL)
Yoshi 108 111
6-7 C. Falcon 104 104
6-7 Link 104 104
8-10 (NTSC)
8-9 (PAL)
Dr. Mario 100 100
8-10 (NTSC)
8-9 (PAL)
Luigi 100 100
8-10 (NTSC)
10 (PAL)
Mario 100 98
11 Ness 94 97
12-14 Peach 90 90
12-14 Sheik 90 90
12-14 Zelda 90 90
15 Ice Climbers 88 88
16 (NTSC)
16-19 (PAL)
Marth 87 85
17-19 (NTSC)
16-19 (PAL)
Mewtwo 85 89
17-19 (NTSC)
16-19 (PAL)
Roy 85 85
17-19 (NTSC)
16-19 (PAL)
Young Link 85 85
20-21 Falco 80 83
20-21 Pikachu 80 83
22 (NTSC)
23 (PAL)
Fox 75 73
23 (NTSC)
22 (PAL)
Kirby 70 74
24-25 Jigglypuff 60 64
24-25 Mr. Game & Watch 60 64
26 Pichu 55 53

SSBB Weight Ranking Edit

Here is the order of characters' weights in Brawl.

RankCharacterWeight
1Bowser120
2Donkey Kong116
3Snake113
4King Dedede112
5Charizard110
6Ganondorf109
7Samus108
8-9Yoshi107
8-9Wario107
10R.O.B.106
11Ike105
12-13Captain Falcon104
12-13Link104
14Wolf102
15-16Lucario100
15-16Ivysaur100
17Mario99
18Luigi98
19Sonic97
20_22Ness95
20-22Lucas95
20-22Pit95
23-24Ice Climbers93
23-24Toon Link93
25Diddy Kong92
26Peach91
27Marth87
28-29Sheik85
28-29Zelda85
30-31Falco82
30-31Olimar82
32Zero Suit Samus81
33Fox80
34-35Meta Knight79
34-35Pikachu79
36Kirby78
37-38Mr. Game & Watch75
37-38Squirtle75
39Jigglypuff68

TriviaEdit

  • In Brawl, the Fighting Alloys all have a weight of 99 (the same as Mario), even though they are modelled after characters of differing weights.
  • In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as Rainbow Cruise's see-saw platforms).
  • In all games, Link and Captain Falcon always have the same weight (104).
  • In both Melee and Brawl, Mr. Game & Watch has been tied 2nd for the 2nd lightest character.
    • Ironically enough, Mr. Game and Watch, being two dimensional, is not the lightest character. Logically speaking, he should have no weight at all.
      • Also, Mr. Game & Watch had the greatest increase in weight from Melee to Brawl (60 to 75), while Jigglypuff and Kirby are tied for the second highest weight increase.
  • In Melee, if one measures all the weight and divides it by 26 (NTSC), it will come up 90.33. In PAL, it's 90.66.
    • The same can be applied for Brawl, except it has to be divided by 39 and it will get as close as Ness', Lucas' and Pit's weight. These weights in both Melee and Brawl have 3 people tied for the average weight, but not size.
      • If you do the same with ssb you will get 96.83333333 close again to Ness' weight (88).
  • Despite Ivysaur and Lucario having the same weight in SSBB, Ivysaur actually only weighs 29.2 lb according to the Pokedex while Lucario weighs 119.0 lbs.

ReferencesEdit

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