|Appears in||Super Smash Bros.|
Super Smash Bros. Melee
Super Smash Bros. Brawl
|Debut||Super Mario World (1990)|
Yoshi ranks 6th on the current tier list, for many unique combos and strategies with him, his infamous deadly Down Aerial, and Egg Lay. However, despite having a large double jump, Yoshi lacks a third jump, resulting in easy edgeguards.
AttributesEditOne of Yoshi's most known attributes is his shield. It lasts slightly longer than other shields, and it is immune to shield stabbing because it covers his whole body. On the downside, Yoshi has a sluggish roll, and it takes slightly longer for Yoshi to exit his shield than other characters. Yoshi's Neutral Special Move, Egg Lay, swallows enemies, does a little bit of damage, and then turns them into eggs. His Up Special Move, Egg Toss, is a projectile. The arc that it travels in can make it difficult to use, even though it has a good explosion range. The Egg Toss is easily one of the game's best edgeguards when used properly, as while the eggs can be blocked with an Aerial Attack, the blast radius of the egg cannot be blocked. His Down Special Move, Yoshi Bomb, is only useful when used to stop Yoshi from being juggled, and for recovering on the ledge.
High level Yoshi players will position themselves above the ledge then Yoshi Bomb to grab the ledge to prevent from being edge guarded. Yoshi's grabs have good range due to being tether grabs, although they are still relatively short for tether grabs. Also, they have a lot of start-up lag. Yoshi's throws can be comboed. Other pros of Yoshi include being a good juggler, since his Up Smash is both fast and powerful, and his Up Tilt is very quick and has set knockback, the ability to double jump cancel, having a shield break combo, and having two Spikes (his strong Forward Aerial and the weaker Down Aerial). His Down Aerial can also do up to 56% damage if timed correctly, making it the most damaging move in the game. He also has a good edgeguard move, his Down Tilt, which has set horizontal knockback, high priority, and good range, and easily disrupts opponent's recoveries. Yoshi has knockback resistance during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering.
In high level play, Yoshi is known for double jump cancels to break shields and double jump cancel Counters which enables Yoshi to hit opponent who have already hit him. Yoshi can also use these Counters coupled with his ability to parry and escape combos. Yoshi can parry by using the shield at a perfect moment (within 4 frames of being hit) and can then hit his attacker immediately. Yoshi can also Edge-Cancel Eggs, and Egg Bomb Cancel.
What holds Yoshi back, however, is the worst grab in Super Smash Bros. and an overall lack of a high priority move. Yoshi's learning curve is substantial, being that Yoshi does not have a single dominant high priority move, and must often use mindgames in order to approach characters. Yoshi's weight also makes him one of the easiest characters to 0-death combo, with every character being able to combo him fairly easy. Yoshi is also countered heavily by the 3 Top Tier characters (Pikachu, Kirby, and Fox), with the biggest counter being Kirby.
Overall, Yoshi does well vs. the lower tiers and does poorly vs. the higher tiers, granting Yoshi a lower middle spot. What sets Yoshi apart is that his unique hitbox and the overall lack of high level Yoshi players makes him a unique match up for any character.
- Neutral Attack - Double Kicks, little horizontal knockback on second kick. 3% the first, 5% the second.
- Forward Tilt - Kicks suddenly forward. Can be angled. Below-average upward diagonal knockback. Useful for setting up his Forward Aerial spike due to its hitstun. Referred to as the best Forward Tilt in Super Smash Bros., due to its very fast speed and good power. 13% damage.
- Up Tilt - Upwards headbutt. Has set upwards knockback. Great for setting up combos, and a very powerful move if used correctly. 11% damage.
- Down Tilt - Tail sweeps in front of him. Has set horizontal knockback. Great for edgeguarding. 10% damage.
- Dash Attack - Headbutt tackle. It is punishable due to a small bit of ending lag. Resembles Pikachu's, but with less lag. 12% damage.
- Forward Smash - Rears his head back, then thrusts it forward. Short ending lag, and has above-average horizontal knockback. The part when Yoshi rears his head can often throw off players attacking Yoshi. 18% damage.
- Up Smash - Forceful headbutt. Has good horizontal knockback from behind to top, average upwards knockback when hit near the end. 18% damage.
- Down Smash - Tail sweeps on both sides. Weak horizontal knockback for a Smash Attack, and has some ending lag. 14% on both sides.
- Ledge Attack - Twirls up and whips his tail. Short range. 6% damage.
- 100% Ledge Attack - Steadily gets up, reels his head back, and headbutts forward. 6% damage.
- Floor Attack - Swirls around, tail extended. 6% damage.
- Neutral Aerial - Sex Kick with below-average horizontal knockback. Yoshi's back heel has the highest priority of any of Yoshi's moves, and can be used to edgeguard. This move also is a great shield breaker when coupled with DJC. 14% when comes out, 9% afterwards.
- Forward Aerial - Aerial spiking headbutt. Great knockback for a spike of its speed, can KO at medium percentages and combos into other Aerial Attacks at lower percentages. 15-18% damage.
- Up Aerial - Whips his tail upwards. Very powerful in combos using DJC. 12-15% damage.
- Back Aerial - Double Back Kick that has good horizontal knockback. 12-14% damage.
- Down Aerial - Flutter Kick that is capable of spiking at high percentages. It is the most powerful move in the game (in terms of damage and combos). It is a shield breaker when used fully on platforms and can combo out of and into other moves. Less useful due to being a drill. Does 14 hits of 3-4%, with a maximum of 56%.
His grab consists of pulling his head back and then launching his tongue forward. Has long ending lag if missing, but has a good range.
- Forward Throw - Reels back with opponent in mouth and throws them forward with good horizontal knockback. 9-12% damage.
- Back Throw - Turns around, and throws his opponent backwards. Has better knockback than Forward Throw. 12-16% damage.
|Yoshi's Special Moves|
|Standard Special Move:||Egg Lay|
|Side Special Move1:||Egg Roll|
|Up Special Move:||Egg Throw|
|Down Special Move:||Yoshi Bomb|
|Final Smash2:||Super Dragon|
| 1: In Super Smash Bros. Melee and Super Smash Bros. Brawl only.|
2: In Super Smash Bros. Brawl only.
Spins 450 degrees, facing his left. Then raises his heels off the ground, raises his arms and opens his mouth, and says "Yoshi!" once while spinning.
- Up Tilt with a Down Aerial to a finishing move. It should rack a large amount of damage and KO at low percentages. This can be DI'd out of however, due to it being a drill.
- Up Tilt with a Forward Aerial towards the edge of a stage. Great knockout, great spike.
- Egg Lay to a Down Aerial. Racks up less damage due to the Egg absorbing half of the damage.
- Spam Up Tilt and Up Aerial for juggling.
- Up Tilt to an Up Smash to KO.
- Up Tilt to DJC Aerials
- Egg Lay, jump, and Yoshi Bomb. Unavoidable when timed correctly.
Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi gains knockback resistance during his midair jump, and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his midair jump at the last possible moment and then does an Aerial Attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.
Yoshi is the friendly dinosaur of Yoshi's Island. He began as Mario's partner, but has since built his own identity, and now appears in many games. He uses his unique ability to turn whatever he swallows into an egg as his foremost attack. Yoshis come in a rainbow cloud of colors and are said to have a high IQ from a very early age.
- Yoshi is the only character to boast completely unplayable variants, a regular Blue Yoshi and a Pink Yoshi, seen when the player fights the Yoshi Team in the 1P Game.
- If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, and in the exact same shade as the player's Yoshi.
- Yoshi takes after his look in Super Mario 64, but because Super Smash Bros. came out a while after that game, and animation techniques were improved in that time, his appearance was slightly updated.
- Yoshi is the only character who has a different shield. He has an egg.
- Yoshi, along with Donkey Kong, is one of two characters in Super Smash Bros. to never be portrayed with head wear in-game.
- Yoshi, along with Kirby, Link, and Pikachu, is one of the few characters to open his mouth in Super Smash Bros.